DarkEmris

SG
On FACEIT since 2020 141 matches tracked 52 matches in 30 days
Last updated:

How does DarkEmris play?

Rating 1.07 K/R 0.77 ADR 80.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 27% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−4 pp · Ø 50% better than 12%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 70%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 1.07+0.07 · Ø 1.00 better than 67%
Pistol kills per match 2.7
Knife kills 4 in 141 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 47%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 24x 4K, 4 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +249
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.10, Rating −0.17, ADR −7.1, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.85). Slightly above the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −34 ELO
24 matches · 38% win rate
On Dust 2 −2 ELO
65 matches · 51% win rate
Between 0:00 and 6:00 +5 ELO, win rate 38%
On Sundays −17 ELO, win rate 40%

DarkEmris loses the most ELO in match 3 of the day: −34 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Highest rating in a match: 1.88 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
51% better than 47%
0.77 better than 67%
80.5 better than 49%
1.08 better than 67%
45% of 281 duels better than 19%
41% of 44 situations better than 59%
Inferno34
53% right on the average
0.80 better than 67%
82.0 better than 50%
1.10 better than 64%
52% of 160 duels better than 44%
45% of 20 situations better than 70%
Anubis19
37% better than 10%
0.71 better than 37%
79.3 better than 46%
0.95 better than 23%
52% of 94 duels better than 55%
47% of 17 situations better than 74%
Ancient15
40% better than 14%
0.79 better than 72%
79.1 better than 36%
1.10 better than 74%
47% of 49 duels better than 25%
73% of 11 situations better than 99%
Nuke4
50% -
0.79 -
86.9 -
1.14-
37% of 19 duels -
25% of 4 situations -
Cache3
33% -
0.69 -
82.6 -
0.86-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DarkEmris plays

Across 141 matches DarkEmris averages K/R 0.77, ADR 80.7 and a rating of 1.07. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Inferno with a 53% win rate in 34 matches. In 65 of 141 matches the rating was 1.10 or higher (46%), in 41 it was below 0.90. In 118 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. DarkEmris loses the most ELO in match 3 of the day (−34 ELO, win rate 38%). Things go best on Inferno (+7 ELO, win rate 53%). Match no. 2 of the day goes best: 68% win rate, −30 ELO. Improved over the last three months: ELO +249. Got weaker: K/R −0.10, Rating −0.17, ADR −7.1, Headshots −4 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 52 matches, win rate 46%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.