DanGomess

Brazil
187 matches tracked 121 matches in 30 days
ELO ▲ 393
2,322
30-day peak: 2,322
Rank SA ▲ 23 places
#2,177
BR #1,389 in BR
30 days · prev. #2,200 · best #2,177
Last updated:

How does DanGomess play?

Rating 1.08 K/R 0.78 ADR 87.1 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 187 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.11+0.11 · Ø 1.00 better than 73%
Pistol kills per match 2.9
Knife kills 2 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 27x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether DanGomess is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 187 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
40 matches · 45% win rate
On Inferno −3 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 +55 ELO, win rate 48%
On Tuesdays +64 ELO, win rate 47%

DanGomess loses the most ELO on Dust 2: −3 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Anubis
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 65%
0.80 better than 76%
87.5 better than 80%
1.11 better than 74%
53% of 261 duels better than 60%
25% of 20 situations better than 14%
Dust 240
45% better than 28%
0.72 better than 39%
82.5 better than 58%
0.98 better than 30%
50% of 155 duels better than 43%
45% of 20 situations better than 71%
Ancient24
50% better than 43%
0.90 better than 95%
96.2 better than 96%
1.24 better than 94%
66% of 106 duels better than 97%
40% of 15 situations better than 55%
Anubis24
54% better than 57%
0.79 better than 72%
91.4 better than 90%
1.11 better than 73%
48% of 100 duels better than 28%
36% of 14 situations better than 41%
Inferno24
42% better than 14%
0.75 right on the average
83.5 better than 59%
1.06 right on the average
48% of 92 duels better than 21%
46% of 13 situations better than 74%
Nuke10
70% -
0.76 -
82.1 -
1.05-
48% of 46 duels -
100% of 1 situations -
Cache9
89% -
0.71 -
84.5 -
0.99-
52% of 44 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DanGomess plays

Across 187 matches DanGomess averages K/R 0.78, ADR 87.1 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 87.1, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 41% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 75 of 187 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 187 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. DanGomess loses the most ELO on Dust 2 (−3 ELO, win rate 45%). Things go best in match 4 of the day (+106 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +106 ELO. Last 30 days: 121 matches, win rate 56%, net ELO +249.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.