Dan4win

LV
186 matches tracked 52 matches in 30 days
Last updated:

How does Dan4win play?

Rating 0.96 (from 166 matches) K/R 0.68 ADR 74.2 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−4 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.96−0.04 · Ø 1.00 better than 23%
Pistol kills per match 2.4
Knife kills 3 in 186 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 18%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 24x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −6.0, Headshots −6 pp, ELO −57

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
22 matches · 41% win rate
In match 1 of the day −50 ELO
53 matches · 32% win rate
Between 0:00 and 6:00 −50 ELO, win rate 38%
On Thursdays ±0 ELO, win rate 34%

Dan4win loses the most ELO on Ancient: −75 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Most kills in a match: 49 · Inferno
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
46% better than 30%
0.72 better than 39%
78.0 better than 36%
1.02 better than 47%
46% of 153 duels better than 22%
48% of 46 situations better than 76%
Dust 236
33% better than 4%
0.69 better than 27%
75.6 better than 25%
0.95 better than 22%
46% of 101 duels better than 23%
35% of 23 situations better than 44%
Anubis32
66% better than 88%
0.69 better than 27%
76.1 better than 26%
0.99 better than 38%
53% of 106 duels better than 60%
17% of 23 situations better than 7%
Ancient22
41% better than 16%
0.55 better than 1%
61.2 better than 1%
0.76 better than 1%
28% of 65 duels better than 1%
26% of 19 situations better than 18%
Inferno17
12% better than 1%
0.71 better than 29%
73.6 better than 14%
0.98-
50% of 50 duels better than 33%
67% of 6 situations better than 96%
Nuke14
50% -
0.72 -
75.7 -
0.97-
58% of 43 duels -
40% of 5 situations -
Cache9
33% -
0.62 -
71.1 -
0.87-
57% of 28 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dan4win plays

Across 186 matches Dan4win averages K/R 0.68 and ADR 74.2; the rating across the 166 rated matches is 0.96. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Anubis with a 66% win rate in 32 matches. In 53 of 166 matches the rating was 1.10 or higher (32%), in 73 it was below 0.90. In 144 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Dan4win loses the most ELO on Ancient (−75 ELO, win rate 41%). Things go best on Mirage (+109 ELO, win rate 46%). Match no. 3 of the day goes best: 56% win rate, +37 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.09, Rating −0.12, ADR −6.0, Headshots −6 pp, ELO −57. Last 30 days: 52 matches, win rate 42%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.