Dalidomba

LT
94 matches tracked 21 matches in 30 days
Last updated:

How does Dalidomba play?

Rating 1.10 (from 52 matches) K/R 0.77 ADR 81.6 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82% on level 9
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 29% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 6%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 56%+6 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 24%+3 pp better than 69%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+7 pp better than 85%
AWP share of kills 9%−2 pp better than 51%
K/D 1.15+0.15 better than 91%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 74%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 20x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 4.9+0.6 better than 69%
Enemies flashed per round 0.280.00 level
Rounds with a death 67%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 94 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −24 ELO
21 matches · 48% wins

Dalidomba loses the most ELO on Anubis: −24 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 1.89 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
48% better than 41%
0.84 better than 93%
84.6 better than 73%
1.22-
59% of 74 duels better than 91%
26% of 19 situations better than 24%
Ancient18
39% better than 16%
0.79 better than 77%
88.0 better than 84%
1.14-
52% of 87 duels better than 61%
30% of 10 situations better than 27%
Dust 216
56% better than 68%
0.75 better than 60%
80.8 better than 52%
1.08-
52% of 60 duels better than 59%
55% of 11 situations better than 86%
Mirage15
33% better than 5%
0.66 better than 16%
76.3 better than 30%
0.89-
58% of 57 duels better than 88%
36% of 11 situations better than 45%
Inferno13
62% -
0.80 -
79.1 -
1.14-
57% of 35 duels -
42% of 12 situations -
Cache9
67% -
0.74 -
76.9 -
1.16-
50% of 42 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dalidomba plays

Across 94 matches Dalidomba averages K/R 0.77 and ADR 81.6; the rating across the 52 rated matches is 1.10. Biggest strength: Rounds with a death at 67%. That is better than 96% of players on level 9. On average 16.7 kills per match, 55% of them headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 27 of 52 matches the rating was 1.10 or higher (52%), in 11 it was below 0.90. In 80 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. Dalidomba loses the most ELO on Anubis (−24 ELO, win rate 48%). Last 30 days: 21 matches, win rate 48%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.