DaRkN_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Strength40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.16. Last 3 months: 1.07 (at the start 1.08). Slightly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 85.5. Last 3 months: 82.2 (at the start 84.0). Just above the average (80.2).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 51% (at the start 48%). Right on the average (51%).
Matches won (win rate)
Best month: July 2026 with 51%. Last 3 months: 50% (at the start 51%). Right on the average (50%).
Best month: August 2026 with 2,933. Last 3 months: 2,578 (at the start 2,845).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 191 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DaRkN_ loses the most ELO on Dust 2: −94 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 2.24 · Nuke
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 191 matchesCompared with players on the same level who have at least 15 matches on the map.
How DaRkN_ plays
Across 191 matches DaRkN_ averages K/R 0.75, ADR 82.7 and a rating of 1.07. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 85 of 191 matches the rating was 1.10 or higher (45%), in 64 it was below 0.90. In 129 matches with detailed stats: 22 4Ks and 6 aces. Best month by rating: October 2026 at 1.16. DaRkN_ loses the most ELO on Dust 2 (−94 ELO, win rate 47%). Things go best on Mirage (+27 ELO, win rate 51%). Match no. 4 of the day goes best: 64% win rate, −35 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −267. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 82.2, Win rate at 50%. Last 30 days: 52 matches, win rate 46%, net ELO −59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.