DaDaS-25

Turkey
351 matches tracked 80 matches in 30 days
Last updated:

How does DaDaS-25 play?

Rating 0.88 K/R 0.65 ADR 78.4 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 351 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 44%−6 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 42%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.97).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.82−0.15 · Ø 0.97 better than 8%
Pistol kills per match 2.2
Knife kills 6 in 351 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (12.8%).

2K rounds 10.3%−2.5 pp · Ø 12.8% better than 6%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 41%
4Ks and aces 39x 4K, 2 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

9.9 utility damage per round and so well above the average (3.9).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 9.9+6.0 · Ø 3.9 better than 99%
Enemies flashed per round 0.45+0.21 · Ø 0.24 better than 89%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 50%, Win rate at 52%
▼ Got worse
K/R −0.15, Rating −0.14, ADR −16.7, ELO −91

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 1.27. Last 3 months: 0.62 (at the start 0.77). Clearly below the average (0.71).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
53 matches · 49% win rate
On Inferno −4 ELO
52 matches · 50% win rate
Between 18:00 and 24:00 −9 ELO, win rate 47%
On Tuesdays −38 ELO, win rate 42%

DaDaS-25 loses the most ELO on Mirage: −73 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
52% better than 56%
0.68 better than 39%
81.2 better than 68%
0.92 better than 30%
48% of 568 duels better than 44%
37% of 63 situations better than 47%
Anubis74
57% better than 74%
0.68 better than 31%
79.3 better than 49%
0.93 better than 32%
46% of 370 duels better than 29%
42% of 50 situations better than 62%
Mirage53
49% right on the average
0.64 better than 20%
77.6 better than 47%
0.87 better than 17%
43% of 230 duels better than 18%
40% of 25 situations better than 60%
Inferno52
50% right on the average
0.61 better than 15%
79.1 better than 61%
0.84 better than 14%
41% of 237 duels better than 15%
33% of 30 situations better than 43%
Ancient51
49% better than 44%
0.58 better than 4%
72.6 better than 18%
0.81 better than 6%
41% of 228 duels better than 10%
44% of 25 situations better than 69%
Nuke3
33% -
0.44 -
66.0 -
0.58-
29% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DaDaS-25 plays

Across 351 matches DaDaS-25 averages K/R 0.65, ADR 78.4 and a rating of 0.88. Biggest strength: Utility damage per round at 9.9, better than 99% of level 5 players. Most room to improve: K/D at 0.82, better than only 8% of level 5 players. Averages 13.9 kills per match with 50% headshots. The strongest map is Anubis with a 57% win rate in 74 matches. In 91 of 351 matches the rating was 1.10 or higher (26%), in 190 it was below 0.90. In 274 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: June 2026 at 1.43. DaDaS-25 loses the most ELO on Mirage (−73 ELO, win rate 49%). Things go best on Anubis (+61 ELO, win rate 57%). Match no. 1 of the day goes best: 60% win rate, +33 ELO. Got weaker: K/R −0.15, Rating −0.14, ADR −16.7, ELO −91. Unchanged in recent months: Headshots at 50%, Win rate at 52%. Last 30 days: 80 matches, win rate 50%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.