DULE2K

SH
On FACEIT since 2023 319 matches tracked 88 matches in 30 days
Last updated:

How does DULE2K play?

Rating 0.92 (from 240 matches) K/R 0.67 ADR 74.3 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 240 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 30%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 9%−2 pp better than 50%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.5
Knife kills 12 in 319 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.6 pp better than 11%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 30x 4K, 2 aces in 240 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 5.2+1.1 better than 77%
Enemies flashed per round 0.47+0.17 better than 88%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.3, Headshots −2 pp, Win rate −11 pp, ELO −223

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71).

Patterns

From the last 319 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −73 ELO
60 matches · 38% wins
On Mirage −47 ELO
114 matches · 51% wins
Between 12:00 and 18:00 ±0 ELO, win rate 38%
On Thursdays +42 ELO, win rate 43%

DULE2K loses the most ELO in match 3 of the day: −73 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
51% better than 46%
0.70 better than 28%
74.8 better than 19%
0.94 better than 17%
48% of 482 duels better than 29%
29% of 89 situations better than 23%
Inferno72
50% better than 38%
0.66 better than 13%
74.0 better than 12%
0.94 better than 16%
51% of 313 duels better than 45%
33% of 43 situations better than 39%
Ancient51
39% better than 11%
0.65 better than 9%
75.1 better than 16%
0.91 better than 11%
47% of 223 duels better than 24%
52% of 25 situations better than 82%
Dust 234
41% better than 15%
0.64 better than 8%
71.9 better than 9%
0.87 better than 5%
40% of 134 duels better than 5%
32% of 19 situations better than 32%
Anubis23
57% better than 65%
0.65 better than 10%
73.5 better than 12%
0.83 better than 2%
43% of 89 duels better than 9%
50% of 16 situations better than 79%
Nuke21
67% better than 83%
0.67 better than 18%
73.7 better than 19%
0.92 better than 18%
51% of 84 duels better than 44%
83% of 12 situations better than 99%
Cache4
50% -
0.77 -
81.0 -
1.17-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DULE2K plays

Across 319 matches DULE2K averages K/R 0.67 and ADR 74.3; the rating across the 240 rated matches is 0.92. Biggest strength: Utility with impact at 39%. That is better than 78% of players on level 10. Most room to improve: Rating at 0.92. That is better than only 9% of players on level 10. On average 14.7 kills per match, 48% of them headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 60 of 240 matches the rating was 1.10 or higher (25%), in 126 it was below 0.90. In 240 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. DULE2K loses the most ELO in match 3 of the day (−73 ELO, win rate 38%). Things go best from match 5 of the day (+200 ELO, win rate 55%). Got weaker: K/R −0.05, ADR −4.3, Headshots −2 pp, Win rate −11 pp, ELO −223. Last 30 days: 88 matches, win rate 43%, ELO balance −71.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.