DR1FIT

Ukraine
21 matches tracked
Last updated:

How does DR1FIT play?

Rating 1.08 K/R 0.81 ADR 87.7 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 9
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average. Higher headshot rate than the level 9 average.
EntryDamageHeadshots
better than most on level 9 about average weaker than most

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

DR1FIT gets the first kill in 13 of 100 rounds. 3 percentage points above the level 9 average (10%).

Rounds with first kill 13%+3 pp better than 85%
Opening duels won 55%+4 pp better than 84%

Clutch

Average
Last one alive

DR1FIT wins 33 of 100 1v2s. 12 percentage points above the level 9 average (21%).

Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?

54 of 100 kills by DR1FIT are headshots. 6 percentage points above the level 9 average (48%).

Headshot rate 54%+6 pp better than 81%
AWP share of kills 10%0 pp on par
K/D 1.06+0.05 better than 68%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Averages 3.1 round MVPs per match. 0.9 above the level 9 average (2.2).

2K rounds 16.1%+3.0 pp better than 96%
3K rounds 5.7%+1.7 pp better than 96%
MVPs per match 3.1+0.9 better than 98%
4Ks and aces 1x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 7.0 utility damage per round from HEs and mollies. 2.7 above the level 9 average (4.3).

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 7.0+2.7 better than 95%
Enemies flashed per round 0.31+0.03 better than 58%
Deaths per round 76%+4 pp better than 11%

Progress

One value per month, dashed line is the level 9 average
Whether DR1FIT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.89.

Patterns

Soon this shows where DR1FIT loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Longest win streak: 3 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
50% -
0.77 -
82.1 -
1.02-
53% of 38 duels -
50% of 4 situations -
Dust 24
50% -
0.85 -
84.7 -
1.14-
54% of 24 duels -
25% of 4 situations -
Nuke4
25% -
0.69 -
81.2 -
0.92-
56% of 18 duels -
0% of 2 situations -
Ancient3
33% -
1.01 -
112.7 -
1.42-
55% of 22 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DR1FIT plays

Across 21 matches DR1FIT averages K/R 0.81, ADR 87.7 and a rating of 1.08. Biggest strength: 3K rounds at 5.7%, better than 96% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 18.9 kills per match with 54% headshots. In 10 of 21 matches the rating was 1.10 or higher (48%), in 7 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. Last 30 days: 7 matches, win rate 43%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.