DOC

United Kingdom
48 matches tracked
Last updated:

How does DOC play?

K/R 0.77 ADR 82.1 from 48 matches
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2.0 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 7%−4 pp better than 41%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.9
Knife kills 1 in 48 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.7%+2.4 pp better than 91%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 5x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 72%+1.0 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 81.1
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.78).

Patterns

From the last 48 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis11
45% –
0.88 –
94.2 –
-
69% of 52 duels –
44% of 9 situations –
Dust 28
25% –
0.58 –
63.5 –
-
38% of 29 duels –
0% of 3 situations –
Mirage8
75% –
0.66 –
70.0 –
-
37% of 30 duels –
50% of 2 situations –
Ancient7
43% –
0.83 –
89.4 –
-
44% of 36 duels –
63% of 8 situations –
Inferno6
67% –
0.84 –
90.7 –
-
70% of 30 duels –
20% of 5 situations –
Nuke4
50% –
0.82 –
81.8 –
-
60% of 20 duels –
25% of 4 situations –
Cache3
67% –
0.82 –
82.6 –
-
50% of 8 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How DOC plays

Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. On average 16.6 kills per match, 59% of them headshots. In 27 matches with detailed stats: 5 4Ks and 0 aces. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.