DNK__
How does DNK__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.0%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.93 (at the start 0.99). Clearly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 77.6. Last 3 months: 73.8 (at the start 76.8). Clearly below the average (80.3).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 52% (at the start 51%). Slightly above the average (50%).
Matches won (win rate)
Best month: October 2026 with 70%. Last 3 months: 54% (at the start 57%). Clearly above the average (50%).
Best month: August 2026 with 2,511. Last 3 months unchanged at 2,481.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DNK__ loses the most ELO on Inferno: −25 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 33 · Inferno
- Highest rating in a match: 1.72 · Cache
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How DNK__ plays
Across 154 matches DNK__ averages K/R 0.69 and ADR 75.1; the rating across the 139 rated matches is 0.95. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 44 of 139 matches the rating was 1.10 or higher (32%), in 66 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. DNK__ loses the most ELO on Inferno (−25 ELO, win rate 56%). Things go best in match 3 of the day (+35 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +35 ELO. Got weaker: K/R −0.05, Rating −0.06, Win rate −3 pp. Unchanged in recent months: ADR at 73.8, Headshots at 52%, ELO at 2,481. Last 30 days: 25 matches, win rate 56%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.