DH7qXlXoSI

Russia
328 matches tracked 125 matches in 30 days
Last updated:

How does DH7qXlXoSI play?

Rating 0.93 (from 269 matches) K/R 0.70 ADR 76.3 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 269 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.93−0.07 · Ø 1.00 better than 13%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 17%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 35x 4K, 1 ace in 269 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +258
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, ADR −6.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
125 matches · 58% win rate
On Dust 2 −80 ELO
80 matches · 55% win rate
Between 18:00 and 24:00 −77 ELO, win rate 47%
On Wednesdays −122 ELO, win rate 41%

DH7qXlXoSI loses the most ELO on Mirage: −83 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.08 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
58% better than 74%
0.70 better than 31%
76.2 better than 26%
0.94 better than 20%
51% of 626 duels better than 46%
30% of 64 situations better than 27%
Dust 280
55% better than 63%
0.73 better than 44%
79.7 better than 42%
0.95 better than 21%
53% of 453 duels better than 58%
42% of 45 situations better than 64%
Anubis54
54% better than 56%
0.67 better than 17%
74.1 better than 15%
0.91 better than 11%
47% of 305 duels better than 24%
32% of 19 situations better than 31%
Ancient42
38% better than 9%
0.71 better than 30%
77.6 better than 28%
0.99 better than 33%
49% of 233 duels better than 35%
38% of 34 situations right on the average
Nuke15
67% better than 86%
0.67 better than 17%
71.3 better than 10%
0.96-
44% of 72 duels better than 16%
50% of 8 situations better than 76%
Cache11
18% -
0.57 -
67.2 -
0.72-
47% of 73 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DH7qXlXoSI plays

Across 328 matches DH7qXlXoSI averages K/R 0.70 and ADR 76.3; the rating across the 269 rated matches is 0.93. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 58% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 82 of 269 matches the rating was 1.10 or higher (30%), in 126 it was below 0.90. In 269 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. DH7qXlXoSI loses the most ELO on Mirage (−83 ELO, win rate 58%). Things go best on Anubis (+95 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +40 ELO. Improved over the last three months: Headshots +5 pp, ELO +258. Got weaker: K/R −0.05, ADR −6.8. Unchanged in recent months: Win rate at 53%. Last 30 days: 125 matches, win rate 54%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.