DEKiB

MK
22 matches tracked
Last updated:

How does DEKiB play?

Rating 1.76 (from 2 matches) K/R 0.75 ADR 82.2 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.76
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 100% no comparison
Clutch kills per match 3.0 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 30% no comparison
K/D 1.12+0.09 better than 76%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 28.9% no comparison
Rounds with 3K 10.5% no comparison
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 1x 4K, 0 aces in 2 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 19% no comparison
Utility damage per round 3.2 no comparison
Enemies flashed per round 0.24 no comparison
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.78.

Patterns

From the last 22 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Ancient
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache7
71% –
0.70 –
73.7 –
1.94–
75% of 4 duels –
0% of 1 situations –
Inferno4
100% –
0.67 –
76.2 –
-
-
-
Mirage4
50% –
0.64 –
75.9 –
-
-
-
Dust 23
67% –
1.02 –
100.4 –
-
-
-
Nuke3
100% –
0.78 –
90.3 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How DEKiB plays

Across 22 matches DEKiB averages K/R 0.75 and ADR 82.2; the rating across the 2 rated matches is 1.76. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 16.0 kills per match, 41% of them headshots. In 2 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 2 matches, win rate 50%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.