DDeadpool-

AE
113 matches tracked 48 matches in 30 days
Last updated:

How does DDeadpool- play?

Rating 1.10 (from 93 matches) K/R 0.79 ADR 84.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 93 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 14%+3 pp better than 70%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.8
Knife kills 6 in 113 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 20x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.21−0.09 better than 27%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 113 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −25 ELO
22 matches · 55% wins
On Anubis −24 ELO
28 matches · 61% wins
Between 12:00 and 18:00 ±0 ELO, win rate 49%
On Sundays +17 ELO, win rate 35%

DDeadpool- loses the most ELO on Nuke: −25 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.04 · Cache
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
61% better than 79%
0.80 better than 76%
84.3 better than 66%
1.08 better than 64%
54% of 153 duels better than 65%
36% of 22 situations better than 46%
Nuke22
55% better than 47%
0.81 better than 69%
89.3 better than 77%
1.14-
57% of 119 duels better than 71%
38% of 13 situations better than 47%
Dust 219
37% better than 8%
0.78 better than 68%
84.9 better than 71%
1.07-
43% of 111 duels better than 12%
10% of 10 situations better than 3%
Mirage15
53% better than 54%
0.77 better than 62%
81.4 better than 52%
1.10-
51% of 84 duels better than 47%
45% of 11 situations better than 72%
Cache14
64% -
0.85 -
87.7 -
1.23-
59% of 94 duels -
22% of 9 situations -
Ancient5
60% -
0.68 -
76.8 -
0.95-
40% of 30 duels -
0% of 4 situations -
Inferno5
80% -
0.73 -
73.5 -
1.05-
40% of 20 duels -
60% of 5 situations -
Vertigo4
25% -
0.68 -
78.9 -
0.92-
48% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DDeadpool- plays

Across 113 matches DDeadpool- averages K/R 0.79 and ADR 84.6; the rating across the 93 rated matches is 1.10. Biggest strength: Rounds with 3K at 5.1%. That is better than 84% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 14% of players on level 10. On average 17.8 kills per match, 50% of them headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 45 of 93 matches the rating was 1.10 or higher (48%), in 30 it was below 0.90. In 96 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.29. DDeadpool- loses the most ELO on Nuke (−25 ELO, win rate 55%). Last 30 days: 48 matches, win rate 54%, ELO balance +20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.