DCsuper

VN
56 matches tracked
Last updated:

How does DCsuper play?

Rating 1.16 K/R 0.84 ADR 90.6 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 56 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 7% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerMulti-killsClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 15%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.16+0.16 · Ø 1.00 better than 94%
Pistol kills per match 2.7
Knife kills 2 in 56 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 94%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 94%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 17x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether DCsuper is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% right on the average
0.85 better than 95%
95.3 better than 98%
1.16 better than 92%
56% of 110 duels better than 83%
50% of 8 situations better than 82%
Mirage17
71% better than 97%
0.93 better than 99%
93.1 better than 95%
1.33 better than 99%
63% of 73 duels better than 97%
23% of 13 situations better than 14%
Inferno12
42% -
0.81 -
89.9 -
1.12-
55% of 55 duels -
31% of 13 situations -
Anubis5
60% -
0.71 -
74.9 -
0.93-
42% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DCsuper plays

Across 56 matches DCsuper averages K/R 0.84, ADR 90.6 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 90.6, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 15% of level 7 players. Averages 18.0 kills per match with 44% headshots. The strongest map is Mirage with a 71% win rate in 17 matches. In 35 of 56 matches the rating was 1.10 or higher (63%), in 17 it was below 0.90. In 52 matches with detailed stats: 17 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.