DAPROVv

Brazil
75 matches tracked
Last updated:

How does DAPROVv play?

Rating 1.01 K/R 0.72 ADR 76.9 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 46%−4 pp · Ø 50% better than 27%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 4%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 36%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.03+0.06 · Ø 0.97 better than 79%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.8%).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 86%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 47%
MVPs per match 2.1−0.1 · Ø 2.2 better than 53%
4Ks and aces 5x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 40%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 21%
Enemies flashed per round 0.26+0.02 · Ø 0.24 better than 55%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +95
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 76.7, Headshots at 43%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.72 (at the start 0.73). Just above the average (0.71).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
24 matches · 38% win rate
In match 1 of the day ±0 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 +28 ELO, win rate 43%

DAPROVv loses the most ELO on Mirage: −68 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
38% better than 15%
0.76 better than 79%
81.8 better than 71%
1.05 better than 79%
45% of 85 duels better than 27%
21% of 19 situations better than 14%
Dust 216
44% better than 30%
0.75 better than 72%
79.2 better than 56%
1.09 better than 84%
52% of 61 duels better than 69%
30% of 10 situations better than 30%
Cache12
67% -
0.71 -
75.0 -
0.96-
51% of 61 duels -
0% of 5 situations -
Anubis7
57% -
0.75 -
73.9 -
1.10-
62% of 21 duels -
40% of 5 situations -
Inferno7
57% -
0.63 -
72.9 -
0.85-
43% of 28 duels -
0% of 6 situations -
Ancient5
20% -
0.69 -
69.1 -
0.89-
47% of 17 duels -
25% of 4 situations -
Nuke3
67% -
0.61 -
70.0 -
0.91-
33% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DAPROVv plays

Across 75 matches DAPROVv averages K/R 0.72, ADR 76.9 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Clutch 1v1 won at 23%, better than only 4% of level 5 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 27 of 75 matches the rating was 1.10 or higher (36%), in 27 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. DAPROVv loses the most ELO on Mirage (−68 ELO, win rate 38%). Improved over the last three months: ELO +95. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 76.7, Headshots at 43%, Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.