DANYAPAPA
How does DANYAPAPA play?
Compared with 1,067 players in this group, each player over their last 20 matches.
Opening
Weakness42% of opening duels won and so well below the average (55%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.89 K/D and so well below the average (1.13).
Impact
Weakness1.3 MVPs per match and so well below the average (2.6).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (33%).
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DANYAPAPA loses the most ELO on Mirage: −179 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Dust 2
- Most kills in a match: 33 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How DANYAPAPA plays
Averages 19.0 kills per match with 32% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 51 of 174 matches the rating was 1.10 or higher (29%), in 81 it was below 0.90. In 1 matches with detailed stats: 1 4Ks and 0 aces. DANYAPAPA loses the most ELO on Mirage (−179 ELO, win rate 49%). Things go best on Dust 2 (+165 ELO, win rate 53%). Match no. 3 of the day goes best: 67% win rate, −30 ELO. Last 30 days: 1 matches, win rate 100%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.