DANYAPAPA

Russia
On FACEIT since 2024 1 matches tracked
ELO ▲ 391
3,506
30-day peak: 3,506
Rank EU ▲ 1,047 places
#978
RU #284 in RU
30 days · prev. #2,025 · best #978
Last updated:
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How does DANYAPAPA play?

K/R 0.79 ADR 88.6 from 1 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 25% normal 0.90 to 1.09 10% weak 0.75 to 0.89 25% very weak below 0.75 35%
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,067 players in this group, each player over their last 20 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (55%).

Rounds with first kill 8%−4 pp · Ø 12% better than 11%
Opening duels won 42%−13 pp · Ø 55% better than 3%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 30%+6 pp · Ø 24% better than 72%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so well below the average (1.13).

Headshot rate 49%−3 pp · Ø 52% better than 26%
AWP share of kills 0%−14 pp · Ø 14% better than 3%
K/D 0.89−0.24 · Ø 1.13 better than 3%
Pistol kills per match 1.4

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.6).

2K rounds 8.7%−5.9 pp · Ø 14.6% better than 1%
3K rounds 3.6%−1.0 pp · Ø 4.6% better than 20%
MVPs per match 1.3−1.3 · Ø 2.6 better than 1%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 26%−7 pp · Ø 33% better than 12%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 49%
Enemies flashed per round 0.41+0.08 · Ø 0.33 better than 67%
Deaths per round 70%0 pp · Ø 70% right on the average

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −179 ELO
72 matches · 49% win rate
On Nuke −44 ELO
26 matches · 54% win rate
On Sundays −86 ELO, win rate 40%

DANYAPAPA loses the most ELO on Mirage: −179 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 14%
0.66 better than 3%
75.6 better than 7%
0.93 better than 3%
39% of 272 duels better than 1%
33% of 42 situations better than 29%
Dust 251
53% better than 30%
0.69 better than 8%
77.5 better than 12%
0.97 better than 7%
45% of 176 duels better than 8%
54% of 28 situations better than 82%
Nuke26
54% better than 51%
0.67 better than 17%
75.8 better than 25%
0.94 better than 18%
60% of 80 duels better than 86%
69% of 16 situations better than 96%
Cache15
60% -
0.64 -
71.1 -
0.92-
53% of 62 duels -
86% of 7 situations -
Inferno9
67% -
0.71 -
76.7 -
1.10-
57% of 21 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DANYAPAPA plays

Averages 19.0 kills per match with 32% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 51 of 174 matches the rating was 1.10 or higher (29%), in 81 it was below 0.90. In 1 matches with detailed stats: 1 4Ks and 0 aces. DANYAPAPA loses the most ELO on Mirage (−179 ELO, win rate 49%). Things go best on Dust 2 (+165 ELO, win rate 53%). Match no. 3 of the day goes best: 67% win rate, −30 ELO. Last 30 days: 1 matches, win rate 100%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.