DAJ

TV
142 matches tracked
Last updated:

How does DAJ play?

Rating 0.97 K/R 0.67 ADR 73.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 142 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 47%−3 pp · Ø 50% better than 33%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 65%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99+0.02 · Ø 0.97 better than 67%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.7%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 82%
3K rounds 2.7%−1.0 pp · Ø 3.7% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 10x 4K, 0 aces in 62 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 6.1+2.2 · Ø 3.9 better than 88%
Enemies flashed per round 0.36+0.12 · Ø 0.24 better than 79%
Deaths per round 68%−5 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +4 pp, ELO +128
= Stayed the same
K/R at 0.68, Rating at 0.99, ADR at 74.3, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.71).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −192 ELO
23 matches · 30% win rate
From match 5 of the day −50 ELO
20 matches · 40% win rate
On Wednesdays −28 ELO, win rate 36%

DAJ loses the most ELO on Inferno: −192 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.17 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% better than 65%
0.73 better than 64%
78.1 right on the average
1.05 better than 78%
54% of 127 duels better than 79%
28% of 46 situations better than 25%
Anubis34
59% better than 77%
0.63 better than 15%
72.9 better than 18%
0.93 better than 35%
45% of 93 duels better than 29%
35% of 26 situations better than 46%
Inferno23
30% better than 3%
0.62 better than 22%
69.5 better than 15%
0.93 better than 40%
45% of 67 duels better than 25%
67% of 12 situations better than 96%
Ancient14
43% -
0.66 -
66.8 -
0.94-
45% of 31 duels -
27% of 11 situations -
Nuke9
44% -
0.55 -
64.8 -
0.73-
48% of 21 duels -
75% of 4 situations -
Dust 28
63% -
0.67 -
74.2 -
0.97-
52% of 27 duels -
60% of 5 situations -
Cache5
40% -
0.80 -
86.0 -
1.14-
65% of 20 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DAJ plays

Across 142 matches DAJ averages K/R 0.67, ADR 73.6 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 96% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 5 players. Averages 14.8 kills per match with 45% headshots. The strongest map is Anubis with a 59% win rate in 34 matches. In 49 of 142 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. DAJ loses the most ELO on Inferno (−192 ELO, win rate 30%). Things go best on Mirage (+67 ELO, win rate 53%). Match no. 2 of the day goes best: 54% win rate, −15 ELO. Improved over the last three months: Win rate +4 pp, ELO +128. Unchanged in recent months: K/R at 0.68, Rating at 0.99, ADR at 74.3, Headshots at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.