DAISSSSSSS

Russia
21 matches tracked
Last updated:

How does DAISSSSSSS play?

K/R 0.75 ADR 86.3 from 21 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 8%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 36%+14 pp better than 99%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−4 pp better than 27%
AWP share of kills 9%−1 pp better than 50%
K/D 1.04+0.04 better than 66%
Pistol kills per match 1.9
Knife kills 1 in 21 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 36%
Rounds with 3K 4.7%+0.8 pp better than 83%
MVPs per match 2.6+0.4 better than 87%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 4.7+0.5 better than 63%
Enemies flashed per round 0.37+0.09 better than 76%
Rounds with a death 72%0.0 pp level

Patterns

From the last 21 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 25
60% –
0.87 –
97.9 –
-
68% of 19 duels –
33% of 6 situations –
Mirage5
40% –
0.84 –
100.2 –
-
53% of 19 duels –
50% of 4 situations –
Ancient4
75% –
0.65 –
70.0 –
-
38% of 8 duels –
33% of 9 situations –
Anubis4
50% –
0.52 –
63.0 –
-
32% of 19 duels –
0% of 1 situations –
Nuke3
33% –
0.81 –
96.8 –
-
60% of 5 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How DAISSSSSSS plays

Biggest strength: Damage per round (ADR) at 86.3. That is better than 87% of players on level 8. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 8. On average 17.4 kills per match, 43% of them headshots. In 21 matches with detailed stats: 4 4Ks and 0 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.