DADY

Spain
339 matches tracked 104 matches in 30 days
ELO ▼ 243
2,949
30-day peak: 3,271
Rank EU ▼ 2,967 places
#9,380 #80 in ES
30 days · before #6,413 · best #6,413
Last updated:

How does DADY play?

Rating 1.24 (from 138 matches) K/R 0.93 ADR 99.9 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 138 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 60%+9 pp better than 96%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 22%+11 pp better than 88%
K/D 1.29+0.26 better than 97%
Pistol kills per match 3.6
Knife kills 13 in 339 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.5%+3.2 pp better than 96%
Rounds with 3K 6.6%+2.5 pp better than 98%
MVPs per match 3.3+1.0 better than 99%
4Ks and aces 92x 4K, 10 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +94
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −5.7, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.92 (at the start 0.96).

Patterns

From the last 339 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −125 ELO
25 matches · 52% wins
On Anubis −113 ELO
27 matches · 41% wins
On Tuesdays −63 ELO, win rate 49%

DADY loses the most ELO on Cache: −125 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2132
70% better than 96%
0.98 better than 99%
105.4 better than 99%
1.37 better than 99%
65% of 797 duels better than 96%
51% of 61 situations better than 84%
Mirage97
55% better than 61%
0.93 better than 98%
98.7 better than 98%
1.20 better than 92%
61% of 642 duels better than 94%
38% of 53 situations level
Ancient36
64% better than 85%
0.87 better than 93%
96.9 better than 97%
1.09 better than 68%
53% of 264 duels better than 61%
42% of 12 situations better than 65%
Anubis27
41% better than 15%
0.85 better than 89%
89.0 better than 85%
1.09-
49% of 146 duels better than 34%
25% of 12 situations better than 22%
Cache25
52% -
0.92 -
101.8 -
1.32-
61% of 159 duels -
77% of 13 situations -
Inferno14
43% -
0.74 -
81.7 -
0.75-
47% of 66 duels -
57% of 7 situations -
Nuke8
50% -
0.87 -
98.0 -
1.31-
53% of 43 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DADY plays

Across 339 matches DADY averages K/R 0.93 and ADR 99.9; the rating across the 138 rated matches is 1.24. Biggest strength: Damage per round (ADR) at 99.9. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 25% of players on level 10. On average 20.0 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 70% win rate in 132 matches. In 83 of 138 matches the rating was 1.10 or higher (60%), in 31 it was below 0.90. In 246 matches with detailed stats: 92 4Ks and 10 aces. Best month by rating: September 2026 at 1.32. DADY loses the most ELO on Cache (−125 ELO, win rate 52%). Things go best on Dust 2 (+283 ELO, win rate 70%). Improved over the last three months: Win rate +7 pp, ELO +94. Got weaker: K/R −0.04, ADR −5.7, Headshots −3 pp. Last 30 days: 104 matches, win rate 57%, ELO balance −157.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.