D3xteRR999

Turkey
53 matches tracked
Last updated:

How does D3xteRR999 play?

Rating 1.03 K/R 0.76 ADR 85.0 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 8
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

D3xteRR999 wins 57 of 100 opening duels. 7 percentage points above the level 8 average (50%).

Rounds with first kill 14%+4 pp better than 92%
Opening duels won 57%+7 pp better than 94%

Clutch

Average
Last one alive

D3xteRR999 wins 18 of 100 1v2s. 2 percentage points below the level 8 average (20%).

Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 18%−2 pp better than 31%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by D3xteRR999 are headshots. 10 percentage points above the level 8 average (47%).

Headshot rate 57%+10 pp better than 93%
AWP share of kills 12%+2 pp better than 65%
K/D 0.98−0.02 better than 41%
Pistol kills per match 2.5
Knife kills 2 in 53 matches

Impact

Strength
Damage and big rounds

D3xteRR999 gets exactly 3 kills in 5.4 of 100 rounds. 1.5 percentage points above the level 8 average (3.9%).

2K rounds 13.3%+0.2 pp better than 53%
3K rounds 5.4%+1.5 pp better than 93%
MVPs per match 2.7+0.5 better than 90%
4Ks and aces 6x 4K, 3 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

D3xteRR999 dies in 77 of 100 rounds. 5 percentage points above the level 8 average (72%). Lower is better.

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 4.6+0.3 better than 64%
Enemies flashed per round 0.35+0.07 better than 71%
Deaths per round 77%+5 pp better than 8%

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.76 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
25% -
0.83 -
88.4 -
1.10-
67% of 57 duels -
50% of 10 situations -
Anubis10
30% -
0.73 -
83.8 -
1.01-
60% of 55 duels -
14% of 7 situations -
Ancient9
67% -
0.65 -
73.9 -
0.87-
48% of 42 duels -
20% of 5 situations -
Inferno8
38% -
0.80 -
89.6 -
1.11-
57% of 47 duels -
50% of 10 situations -
Mirage7
86% -
0.72 -
88.7 -
0.97-
50% of 44 duels -
33% of 3 situations -
Nuke5
100% -
0.88 -
89.6 -
1.15-
66% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D3xteRR999 plays

Across 53 matches D3xteRR999 averages K/R 0.76, ADR 85.0 and a rating of 1.03. Biggest strength: Opening duels won at 57%, better than 94% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 8 players. Averages 17.1 kills per match with 57% headshots. The strongest map is Anubis with a 30% win rate in 10 matches. In 21 of 53 matches the rating was 1.10 or higher (40%), in 15 it was below 0.90. In 53 matches with detailed stats: 6 4Ks and 3 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.