D2emoF_

Ukraine
285 matches tracked 58 matches in 30 days
Last updated:

How does D2emoF_ play?

Rating 0.92 (from 204 matches) K/R 0.66 ADR 73.3 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 204 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 2%−9 pp better than 13%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.8 pp better than 9%
Rounds with 3K 2.9%−1.2 pp better than 7%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 18x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 4.8+0.7 better than 69%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.65, ADR at 72.8, Win rate at 57%
▼ Got worse
ELO −94

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.68).

Patterns

From the last 285 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −96 ELO
82 matches · 51% wins
From match 5 of the day −76 ELO
94 matches · 52% wins
On Saturdays +127 ELO, win rate 53%

D2emoF_ loses the most ELO on Mirage: −96 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient85
64% better than 83%
0.72 better than 37%
79.9 better than 42%
1.01 better than 40%
49% of 316 duels better than 33%
32% of 34 situations better than 32%
Mirage82
51% better than 46%
0.61 better than 4%
69.8 better than 5%
0.85 better than 3%
40% of 328 duels better than 5%
30% of 40 situations better than 25%
Anubis64
67% better than 88%
0.69 better than 23%
75.1 better than 18%
0.94 better than 17%
58% of 242 duels better than 81%
53% of 36 situations better than 84%
Dust 235
51% better than 45%
0.59 better than 1%
63.6 better than 1%
0.85 better than 3%
38% of 109 duels better than 3%
40% of 20 situations better than 57%
Nuke15
40% better than 8%
0.61 better than 3%
73.2 better than 17%
0.96-
33% of 67 duels better than 1%
38% of 16 situations level

Compared with players on the same level who have at least 15 matches on the map.

How D2emoF_ plays

Across 285 matches D2emoF_ averages K/R 0.66 and ADR 73.3; the rating across the 204 rated matches is 0.92. Most room to improve: Opening duels won at 45%. That is better than only 7% of players on level 10. On average 14.1 kills per match, 48% of them headshots. The strongest map is Anubis with a 67% win rate in 64 matches. In 50 of 204 matches the rating was 1.10 or higher (25%), in 96 it was below 0.90. In 204 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 0.93. D2emoF_ loses the most ELO on Mirage (−96 ELO, win rate 51%). Things go best on Anubis (+139 ELO, win rate 67%). Improved over the last three months: Headshots +4 pp. Got weaker: ELO −94. Unchanged in recent months: K/R at 0.65, ADR at 72.8, Win rate at 57%. Last 30 days: 58 matches, win rate 50%, ELO balance +62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.