D1xtS

Ukraine
22 matches tracked 22 matches in 30 days
Last updated:

How does D1xtS play?

Rating 0.97 K/R 0.73 ADR 79.2 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 4
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

D1xtS gets the first kill in 11 of 100 rounds. 1 percentage point above the level 4 average (10%).

Rounds with first kill 11%+1 pp better than 70%
Opening duels won 48%−1 pp better than 49%

Clutch

Weakness
Last one alive

D1xtS wins 0 of 100 1v2s. 22 percentage points below the level 4 average (22%).

Clutch 1v1 won 25%−14 pp better than 5%
Clutch 1v2 won 0%−22 pp better than 1%
Clutch kills per match 1.0−0.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

54 of 100 kills by D1xtS are headshots. 11 percentage points above the level 4 average (43%).

Headshot rate 54%+11 pp better than 95%
AWP share of kills 11%0 pp on par
K/D 0.95−0.01 better than 58%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

D1xtS gets exactly 2 kills in 14.9 of 100 rounds. 2.2 percentage points above the level 4 average (12.7%).

2K rounds 14.9%+2.2 pp better than 96%
3K rounds 4.0%+0.4 pp better than 71%
MVPs per match 2.5+0.4 better than 93%
4Ks and aces 3x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

41 of 100 nades by D1xtS deal damage or blind an enemy. 7 percentage points above the level 4 average (34%).

Utility hit rate 41%+7 pp better than 89%
Utility damage per round 3.5−0.3 better than 47%
Enemies flashed per round 0.33+0.09 better than 75%
Deaths per round 77%+4 pp better than 16%

Patterns

Soon this shows where D1xtS loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 5 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 24 · Ancient
  3. Highest rating in a match: 1.94 · Anubis

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient5
20% -
0.95 -
98.0 -
1.26-
62% of 21 duels -
0% of 3 situations -
Anubis5
80% -
0.71 -
77.7 -
0.99-
60% of 20 duels -
50% of 2 situations -
Mirage5
40% -
0.56 -
61.6 -
0.74-
28% of 32 duels -
0% of 1 situations -
Dust 24
50% -
0.72 -
81.6 -
1.00-
50% of 24 duels -
0% of 1 situations -
Nuke3
33% -
0.69 -
78.2 -
0.86-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D1xtS plays

Across 22 matches D1xtS averages K/R 0.73, ADR 79.2 and a rating of 0.97. Biggest strength: Headshot rate at 54%, better than 95% of level 4 players. Most room to improve: Clutch 1v1 won at 25%, better than only 5% of level 4 players. Averages 15.7 kills per match with 54% headshots. In 8 of 22 matches the rating was 1.10 or higher (36%), in 8 it was below 0.90. In 22 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 22 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.