D1CE--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 2.8% of rounds and so well below the average (4.0%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.94 (at the start 1.01). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 78.8. Last 3 months: 76.7 (at the start 78.8). Slightly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 46% (at the start 45%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 43%. Last 3 months: 40% (at the start 43%). Well below the average (52%).
Best month: October 2026 with 1,875. Last 3 months: 1,875 (at the start 1,778).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Anubis
- Highest rating in a match: 1.63 · Inferno
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How D1CE-- plays
Across 70 matches D1CE-- averages K/R 0.69, ADR 77.4 and a rating of 0.96. Biggest strength: Opening duels won at 54%, better than 78% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 9 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 18 of 70 matches the rating was 1.10 or higher (26%), in 31 it was below 0.90. In 47 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Things go best on Mirage (+53 ELO, win rate 58%). Match no. 2 of the day goes best: 48% win rate, +24 ELO. Improved over the last three months: ELO +97. Got weaker: Rating −0.07, Win rate −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.7, Headshots at 46%. Last 30 days: 28 matches, win rate 39%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.