D1CE--

Sweden
On FACEIT since 2020 70 matches tracked 28 matches in 30 days
Last updated:

How does D1CE-- play?

Rating 0.96 K/R 0.69 ADR 77.4 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 70 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 2.6
Knife kills 2 in 70 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.0%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 89%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 7%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 1x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 48%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +97
= Stayed the same
K/R at 0.68, ADR at 76.7, Headshots at 46%
▼ Got worse
Rating −0.07, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Highest rating in a match: 1.63 · Inferno
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 73%
0.70 better than 33%
80.1 better than 49%
0.98 better than 36%
56% of 100 duels better than 79%
42% of 19 situations better than 61%
Inferno14
21% -
0.61 -
68.5 -
0.83-
56% of 45 duels -
20% of 5 situations -
Cache9
22% -
0.70 -
75.7 -
1.01-
46% of 28 duels -
40% of 10 situations -
Ancient7
29% -
0.69 -
77.0 -
0.90-
55% of 31 duels -
100% of 3 situations -
Anubis5
40% -
0.82 -
90.4 -
1.12-
56% of 16 duels -
17% of 6 situations -
Nuke4
25% -
0.51 -
60.1 -
0.76-
42% of 12 duels -
33% of 3 situations -
Vertigo3
100% -
0.89 -
91.6 -
1.23-
75% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D1CE-- plays

Across 70 matches D1CE-- averages K/R 0.69, ADR 77.4 and a rating of 0.96. Biggest strength: Opening duels won at 54%, better than 78% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 9 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 18 of 70 matches the rating was 1.10 or higher (26%), in 31 it was below 0.90. In 47 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Things go best on Mirage (+53 ELO, win rate 58%). Match no. 2 of the day goes best: 48% win rate, +24 ELO. Improved over the last three months: ELO +97. Got weaker: Rating −0.07, Win rate −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.7, Headshots at 46%. Last 30 days: 28 matches, win rate 39%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.