D11won

KZ
80 matches tracked
Last updated:

How does D11won play?

Rating 0.93 K/R 0.65 ADR 69.2 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 42%−8 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 7%
Clutch 1v2 won 21%−2 pp · Ø 23% better than 49%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 56%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.92−0.08 · Ø 1.00 better than 24%
Pistol kills per match 3.5
Knife kills 9 in 80 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 30%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 22%
MVPs per match 2.1−0.1 · Ø 2.2 better than 43%
4Ks and aces 7x 4K, 2 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 34%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 74%

Progress

One value per month, dashed line is the level 6 average
Whether D11won is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: September 2026 with 0.67.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.77 · Anubis
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
30% better than 3%
0.62 better than 10%
68.4 better than 7%
0.81 better than 4%
43% of 76 duels better than 17%
31% of 16 situations better than 33%
Ancient18
50% right on the average
0.64 better than 16%
69.6 better than 7%
0.95 better than 36%
40% of 67 duels better than 8%
20% of 10 situations better than 13%
Mirage18
56% better than 73%
0.61 better than 6%
63.3 better than 1%
0.87 better than 12%
39% of 59 duels better than 4%
29% of 17 situations better than 26%
Anubis12
42% -
0.75 -
76.4 -
1.08-
57% of 54 duels -
36% of 14 situations -
Inferno6
17% -
0.69 -
66.8 -
1.00-
50% of 30 duels -
40% of 5 situations -
Cache3
67% -
0.58 -
65.9 -
0.89-
13% of 8 duels -
-
Nuke3
100% -
0.81 -
82.9 -
1.18-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D11won plays

Across 80 matches D11won averages K/R 0.65, ADR 69.2 and a rating of 0.93. Most room to improve: Opening duels won at 42%, better than only 4% of level 6 players. Averages 14.2 kills per match with 46% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 23 of 80 matches the rating was 1.10 or higher (29%), in 37 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 0.95. Things go best from match 5 of the day (±0 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate. Last 30 days: 1 matches, win rate 0%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.