D0ke777
Name history of D0ke777
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average2.8 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.23 K/D and so well above the average (1.01).
Impact
StrengthExactly 2 kills in 15.9% of rounds and so well above the average (13.2%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.85 (at the start 0.82). Well above the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.21 (at the start 1.17). Well above the average (1.01).
Damage per round (ADR)
Last 3 months: 84.4 (at the start 82.4). Slightly above the average (79.8).
Share of headshot kills
Last 3 months: 49% (at the start 48%). Slightly above the average (47%).
Matches won (win rate)
Last 3 months: 49% (at the start 50%). Slightly below the average (51%).
Last 3 months: 1,676 (at the start 1,655).
Rounds with first kill
1v1 clutches won
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
D0ke777 loses the most ELO on Mirage: −51 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.25 · Ancient
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How D0ke777 plays
Across 127 matches D0ke777 averages K/R 0.84, ADR 83.4 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 18.4 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 77 of 127 matches the rating was 1.10 or higher (61%), in 27 it was below 0.90. In 50 matches with detailed stats: 15 4Ks and 1 ace. D0ke777 loses the most ELO on Mirage (−51 ELO, win rate 39%). Things go best in match 2 of the day (+35 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +35 ELO. Unchanged in recent months: K/R at 0.85, Rating at 1.21, ADR at 84.4, Headshots at 49%, Win rate at 49%, ELO at 1,676.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.