D0ke777

GE
127 matches tracked
Last updated:

How does D0ke777 play?

Rating 1.19 K/R 0.84 ADR 83.4 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.01).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.23+0.22 · Ø 1.01 better than 97%
Pistol kills per match 2.7
Knife kills 1 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.2%).

2K rounds 15.9%+2.7 pp · Ø 13.2% better than 96%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 87%
4Ks and aces 15x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 32%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 32%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.21, ADR at 84.4, Headshots at 49%, Win rate at 49%, ELO at 1,676
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Last 3 months: 0.85 (at the start 0.82). Well above the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
38 matches · 39% win rate
On Sundays −58 ELO, win rate 43%

D0ke777 loses the most ELO on Mirage: −51 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
39% better than 14%
0.87 better than 95%
86.2 better than 80%
1.23 better than 96%
55% of 125 duels better than 75%
43% of 42 situations better than 66%
Dust 228
46% better than 36%
0.82 better than 89%
81.6 better than 62%
1.16 better than 90%
55% of 121 duels better than 76%
53% of 19 situations better than 89%
Ancient24
71% better than 97%
0.88 better than 97%
87.7 better than 80%
1.30 better than 99%
66% of 79 duels better than 99%
33% of 18 situations better than 40%
Anubis20
40% better than 16%
0.78 better than 79%
80.5 better than 57%
1.11 better than 84%
56% of 54 duels better than 81%
32% of 19 situations better than 37%
Inferno6
50% -
0.76 -
77.0 -
1.03-
54% of 26 duels -
57% of 7 situations -
Nuke6
67% -
0.79 -
77.5 -
1.10-
53% of 19 duels -
43% of 7 situations -
Cache5
60% -
0.80 -
80.2 -
1.15-
58% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D0ke777 plays

Across 127 matches D0ke777 averages K/R 0.84, ADR 83.4 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 18.4 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 77 of 127 matches the rating was 1.10 or higher (61%), in 27 it was below 0.90. In 50 matches with detailed stats: 15 4Ks and 1 ace. D0ke777 loses the most ELO on Mirage (−51 ELO, win rate 39%). Things go best in match 2 of the day (+35 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +35 ELO. Unchanged in recent months: K/R at 0.85, Rating at 1.21, ADR at 84.4, Headshots at 49%, Win rate at 49%, ELO at 1,676.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.