CutSystem

Ukraine
42 matches tracked
Last updated:

How does CutSystem play?

K/R 0.82 ADR 86.7 from 42 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 25%−14 pp better than 3%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.7+1.1 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 13%+2 pp better than 67%
K/D 1.16+0.13 better than 85%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.2 pp better than 90%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 7x 4K, 3 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Headshots +15 pp
= Stayed the same
ADR at 87.6, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.84 (at the start 0.80).

Patterns

From the last 42 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.73 · Anubis
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
43% -
0.87 -
91.0 -
-
50% of 34 duels -
50% of 4 situations -
Dust 29
56% -
0.86 -
92.2 -
-
64% of 14 duels -
0% of 2 situations -
Anubis7
14% -
0.67 -
71.5 -
0.73-
33% of 9 duels -
0% of 2 situations -
Ancient6
67% -
0.88 -
90.3 -
-
65% of 20 duels -
33% of 3 situations -
Inferno3
100% -
0.77 -
82.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How CutSystem plays

Biggest strength: Rounds with 3K at 5.2%. That is better than 86% of players on level 10. Most room to improve: Clutch 1v1 won at 25%. That is better than only 3% of players on level 10. On average 18.1 kills per match, 48% of them headshots. In 21 matches with detailed stats: 7 4Ks and 3 aces. Improved over the last three months: K/R +0.04, Headshots +15 pp. Unchanged in recent months: ADR at 87.6, Win rate at 48%. Last 30 days: 1 matches, win rate 0%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.