CuJ1
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AveragePatterns
From the last 21 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 24 · Mirage
- Highest rating in a match: 1.61 · Mirage
Maps in detail
from the last 21 matchesCompared with players on the same level who have at least 15 matches on the map.
How CuJ1 plays
Across 21 matches CuJ1 averages K/R 0.77, ADR 81.6 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 67%. That is better than 99% of players on level 5. Most room to improve: Opening duels won at 43%. That is better than only 9% of players on level 5. On average 16.1 kills per match, 44% of them headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 8 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. Last 30 days: 21 matches, win rate 52%, ELO balance −18.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.