CrayNov

AR
22 matches tracked
Last updated:

How does CrayNov play?

Rating 0.94 K/R 0.72 ADR 84.5 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 5% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. More damage per round than the level 3 average. Higher headshot rate than the level 3 average.
EntryDamageHeadshots
better than most on level 3 about average weaker than most
Level 3

Compared with 849 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (9%).

Rounds with first kill 16%+7 pp · Ø 9% better than 99%
Opening duels won 50%+3 pp · Ø 47% better than 75%

Clutch

Weakness
Last one alive

0.5 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 2%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 0.5−1.1 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (42%).

Headshot rate 52%+10 pp · Ø 42% better than 94%
AWP share of kills 18%+8 pp · Ø 10% better than 80%
K/D 0.91−0.01 · Ø 0.92 better than 50%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.5%).

2K rounds 13.1%+0.8 pp · Ø 12.3% better than 75%
3K rounds 4.9%+1.4 pp · Ø 3.5% better than 96%
MVPs per match 2.2+0.2 · Ø 2.0 better than 78%
4Ks and aces 1x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 39%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 22%
Enemies flashed per round 0.06−0.16 · Ø 0.22 better than 7%
Deaths per round 79%+5 pp · Ø 74% better than 6%

Patterns

Soon this shows where CrayNov loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 28 · Anubis

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.68 -
80.2 -
0.91-
49% of 83 duels -
0% of 1 situations -
Dust 25
60% -
0.83 -
89.2 -
1.06-
57% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CrayNov plays

Across 22 matches CrayNov averages K/R 0.72, ADR 84.5 and a rating of 0.94. Biggest strength: Rounds with first kill at 16%, better than 99% of level 3 players. Most room to improve: Clutch 1v1 won at 20%, better than only 2% of level 3 players. Averages 15.9 kills per match with 52% headshots. In 7 of 22 matches the rating was 1.10 or higher (32%), in 9 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 2 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.