Crawix

Czech Republic
On FACEIT since 2017 250 matches tracked 58 matches in 30 days
Last updated:

How does Crawix play?

Rating 0.99 (from 81 matches) K/R 0.71 ADR 79.7 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 6%−5 pp better than 36%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.3
Knife kills 2 in 250 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 28x 4K, 3 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.71, ADR at 80.3, Win rate at 49%
▼ Got worse
ELO −72

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.70).

Patterns

From the last 250 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −51 ELO
37 matches · 38% wins
In match 2 of the day −47 ELO
53 matches · 43% wins
On Sundays +98 ELO, win rate 43%

Crawix loses the most ELO on Anubis: −51 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
45% better than 25%
0.72 better than 39%
79.3 better than 43%
0.98 better than 32%
50% of 229 duels better than 41%
48% of 33 situations better than 79%
Dust 248
48% better than 36%
0.71 better than 35%
79.7 better than 44%
0.91-
47% of 177 duels better than 27%
39% of 28 situations better than 53%
Ancient38
63% better than 83%
0.76 better than 58%
83.8 better than 62%
1.10 better than 70%
49% of 188 duels better than 37%
22% of 18 situations better than 16%
Anubis37
38% better than 9%
0.68 better than 20%
78.4 better than 36%
0.86-
42% of 137 duels better than 7%
50% of 18 situations better than 77%
Inferno36
56% level
0.65 better than 12%
76.8 better than 26%
0.93-
53% of 154 duels better than 54%
25% of 16 situations better than 19%
Cache18
44% -
0.70 -
81.5 -
1.02-
51% of 82 duels -
46% of 13 situations -
Nuke10
50% -
0.72 -
75.9 -
1.16-
56% of 41 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Crawix plays

Across 250 matches Crawix averages K/R 0.71 and ADR 79.7; the rating across the 81 rated matches is 0.99. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 15.5 kills per match, 45% of them headshots. The strongest map is Ancient with a 63% win rate in 38 matches. In 24 of 81 matches the rating was 1.10 or higher (30%), in 32 it was below 0.90. In 173 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. Crawix loses the most ELO on Anubis (−51 ELO, win rate 38%). Things go best on Ancient (+105 ELO, win rate 63%). Improved over the last three months: Headshots +5 pp. Got weaker: ELO −72. Unchanged in recent months: K/R at 0.71, ADR at 80.3, Win rate at 49%. Last 30 days: 58 matches, win rate 55%, ELO balance +4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.