Cr0pTers

Russia
On FACEIT since 2016 110 matches tracked 67 matches in 30 days
Last updated:

How does Cr0pTers play?

Rating 1.04 K/R 0.76 ADR 80.3 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 35%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 60%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.9, Win rate −4 pp, ELO −260

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.73).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
33 matches · 55% win rate
On Dust 2 −51 ELO
51 matches · 51% win rate

Cr0pTers loses the most ELO on Mirage: −101 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
51% better than 46%
0.76 better than 62%
81.4 better than 55%
1.05 better than 58%
53% of 211 duels better than 61%
43% of 30 situations better than 63%
Mirage33
55% better than 66%
0.73 better than 47%
77.0 better than 33%
0.97 better than 30%
41% of 147 duels better than 7%
20% of 10 situations better than 9%
Anubis9
33% -
0.66 -
70.4 -
0.93-
48% of 31 duels -
67% of 3 situations -
Inferno8
50% -
0.84 -
84.9 -
1.11-
54% of 24 duels -
40% of 5 situations -
Ancient3
67% -
0.75 -
86.9 -
1.00-
54% of 13 duels -
50% of 2 situations -
Nuke3
67% -
0.81 -
82.4 -
1.12-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Cr0pTers plays

Across 110 matches Cr0pTers averages K/R 0.76, ADR 80.3 and a rating of 1.04. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 60% headshots. The strongest map is Mirage with a 55% win rate in 33 matches. In 46 of 110 matches the rating was 1.10 or higher (42%), in 42 it was below 0.90. In 88 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Cr0pTers loses the most ELO on Mirage (−101 ELO, win rate 55%). Got weaker: K/R −0.05, Rating −0.06, ADR −4.9, Win rate −4 pp, ELO −260. Unchanged in recent months: Headshots at 60%. Last 30 days: 67 matches, win rate 49%, net ELO −182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.