Cparez

PH
128 matches tracked
ELO
2,349
Peak across the last 128 matches: 2,454
Rank SEA ▲ 208 places
#1,862
PH #34 in PH
30 days · prev. #2,070 · best #1,729
Last updated:

How does Cparez play?

Rating 1.00 (from 78 matches) K/R 0.74 ADR 81.9 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.04+0.04 · Ø 1.00 better than 50%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 12%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 22%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 27%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.5, Headshots at 56%
▼ Got worse
K/R −0.05, Win rate −4 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.76). Just below the average (0.72).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −1 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.80 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 39%
0.74 right on the average
81.8 better than 55%
0.97 better than 27%
55% of 128 duels better than 70%
43% of 21 situations better than 62%
Dust 234
53% better than 57%
0.80 better than 76%
84.4 better than 68%
1.11 better than 72%
55% of 58 duels better than 70%
60% of 10 situations better than 93%
Ancient19
42% better than 19%
0.69 better than 23%
78.1 better than 31%
0.96-
47% of 51 duels better than 26%
56% of 9 situations better than 88%
Inferno10
40% -
0.76 -
86.9 -
1.01-
72% of 36 duels -
50% of 6 situations -
Anubis8
50% -
0.70 -
76.3 -
1.00-
60% of 15 duels -
17% of 6 situations -
Cache5
100% -
0.70 -
83.5 -
1.07-
33% of 18 duels -
-
Nuke4
75% -
0.62 -
76.3 -
0.59-
20% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Cparez plays

Across 128 matches Cparez averages K/R 0.74 and ADR 81.9; the rating across the 78 rated matches is 1.00. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Dust 2 with a 53% win rate in 34 matches. In 31 of 78 matches the rating was 1.10 or higher (40%), in 25 it was below 0.90. In 48 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. Things go best on Mirage (+25 ELO, win rate 49%). Match no. 2 of the day goes best: 56% win rate. Got weaker: K/R −0.05, Win rate −4 pp. Unchanged in recent months: ADR at 79.5, Headshots at 56%. Last 30 days: 1 matches, win rate 0%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.