Cort1nuous

Germany
53 matches tracked
Last updated:

How does Cort1nuous play?

Rating 0.66 (from 6 matches) K/R 0.76 ADR 78.0 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.66
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 35% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−13 pp better than 2%
AWP share of kills 6% no comparison
K/D 1.05+0.02 better than 53%
Pistol kills per match 2.8
Knife kills 1 in 53 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 6.5% no comparison
Rounds with 3K 1.6% no comparison
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 0x 4K, 0 aces in 6 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 21% no comparison
Utility damage per round 3.9 no comparison
Enemies flashed per round 0.15 no comparison
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.50
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.84.

Patterns

From the last 53 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.14 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 93%
0.83 better than 84%
86.0 better than 74%
-
-
-
Anubis10
90% –
0.87 –
84.6 –
0.55–
36% of 11 duels –
67% of 3 situations –
Dust 210
30% –
0.62 –
65.6 –
0.58–
0% of 2 duels –
50% of 2 situations –
Ancient8
38% –
0.74 –
73.9 –
0.86–
43% of 7 duels –
0% of 1 situations –
Nuke5
80% –
0.78 –
82.6 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Cort1nuous plays

Across 53 matches Cort1nuous averages K/R 0.76 and ADR 78.0; the rating across the 6 rated matches is 0.66. Most room to improve: Headshot rate at 38%. That is better than only 2% of players on level 10. On average 16.7 kills per match, 38% of them headshots. The strongest map is Anubis with a 90% win rate in 10 matches. In 6 matches with detailed stats: 0 4Ks and 0 aces. Best month by rating: October 2026 at 0.66. Last 30 days: 6 matches, win rate 67%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.