Comicson

KZ
On FACEIT since 2015 153 matches tracked
ELO
3,095
Peak across the last 153 matches: 3,189
Rank EU ▼ 202 places
#5,317
KZ #188 in KZ
30 days · prev. #5,115 · best #4,917
Last updated:

How does Comicson play?

Rating 1.02 K/R 0.72 ADR 79.1 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 54%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 20%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 18x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 7%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 30%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.6, Win rate +9 pp
= Stayed the same
Headshots at 49%, ELO at 3,048
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −142 ELO
59 matches · 42% win rate
On Anubis −55 ELO
20 matches · 60% win rate
Between 18:00 and 24:00 −28 ELO, win rate 39%

Comicson loses the most ELO from match 5 of the day: −142 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 18%
0.70 better than 22%
78.6 better than 31%
0.99 better than 24%
57% of 182 duels better than 74%
35% of 23 situations better than 38%
Dust 238
50% better than 32%
0.74 better than 40%
81.7 better than 47%
1.05 better than 41%
53% of 143 duels right on the average
43% of 30 situations better than 61%
Anubis20
60% better than 66%
0.77 better than 57%
82.5 better than 53%
1.10 better than 62%
49% of 78 duels better than 30%
28% of 25 situations better than 23%
Ancient19
47% better than 23%
0.69 better than 18%
73.0 better than 8%
1.02 better than 35%
41% of 64 duels better than 3%
47% of 17 situations better than 73%
Nuke14
64% -
0.64 -
71.5 -
0.99-
57% of 42 duels -
29% of 7 situations -
Cache11
64% -
0.75 -
86.0 -
1.04-
65% of 43 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Comicson plays

Across 153 matches Comicson averages K/R 0.72, ADR 79.1 and a rating of 1.02. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 56 of 153 matches the rating was 1.10 or higher (37%), in 59 it was below 0.90. In 93 matches with detailed stats: 18 4Ks and 1 ace. Comicson loses the most ELO from match 5 of the day (−142 ELO, win rate 42%). Things go best in match 4 of the day (+64 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +64 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.6, Win rate +9 pp. Unchanged in recent months: Headshots at 49%, ELO at 3,048. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.