CocoJambo__

Russia
On FACEIT since 2020 275 matches tracked 139 matches in 30 days
ELO ▲ 173
3,249
30-day peak: 3,360
Rank EU ▼ 1,054 places
#2,765 #791 in RU
30 days · before #1,711 · best #1,711
Last updated:

How does CocoJambo__ play?

Rating 1.13 (from 158 matches) K/R 0.90 ADR 93.6 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 158 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 63%+12 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 35%+24 pp better than 98%
K/D 1.36+0.33 better than 99%
Pistol kills per match 3.4
Knife kills 3 in 275 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.0%+3.7 pp better than 98%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 80x 4K, 17 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 2.0−2.1 better than 4%
Enemies flashed per round 0.06−0.24 better than 1%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 1.15.

Patterns

From the last 275 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
81 matches · 58% wins
On Mirage −12 ELO
103 matches · 58% wins
Between 0:00 and 6:00 +6 ELO, win rate 50%
On Saturdays −54 ELO, win rate 44%

CocoJambo__ loses the most ELO on Dust 2: −56 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.82 · Mirage
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
58% better than 72%
0.91 better than 97%
93.5 better than 94%
1.14 better than 80%
65% of 499 duels better than 98%
40% of 68 situations better than 56%
Dust 281
58% better than 70%
1.01 better than 99%
105.3 better than 99%
1.29 better than 97%
66% of 480 duels better than 97%
48% of 58 situations better than 76%
Anubis33
61% better than 79%
0.78 better than 69%
80.7 better than 48%
0.99 better than 29%
58% of 137 duels better than 84%
42% of 12 situations better than 59%
Ancient27
59% better than 72%
0.77 better than 63%
80.2 better than 43%
1.02 better than 44%
56% of 124 duels better than 76%
50% of 12 situations better than 82%
Cache18
50% -
0.82 -
86.1 -
0.96-
55% of 85 duels -
41% of 17 situations -
Nuke8
50% -
0.87 -
91.6 -
0.93-
57% of 44 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CocoJambo__ plays

Across 275 matches CocoJambo__ averages K/R 0.90 and ADR 93.6; the rating across the 158 rated matches is 1.13. Biggest strength: K/D at 1.36. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.0. That is better than only 4% of players on level 10. On average 19.5 kills per match, 46% of them headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 76 of 158 matches the rating was 1.10 or higher (48%), in 48 it was below 0.90. In 272 matches with detailed stats: 80 4Ks and 17 aces. Best month by rating: September 2026 at 1.18. CocoJambo__ loses the most ELO on Dust 2 (−56 ELO, win rate 58%). Things go best in match 1 of the day (+158 ELO, win rate 63%). Last 30 days: 139 matches, win rate 55%, ELO balance +188.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.