CmDSTRY

Turkey
205 matches tracked 93 matches in 30 days
Last updated:

How does CmDSTRY play?

Rating 0.96 (from 140 matches) K/R 0.72 ADR 80.8 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 7
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 80%
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 67%
Clutch 1v2 won 20%−1 pp better than 43%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−8 pp better than 9%
AWP share of kills 26%+16 pp better than 94%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.9
Knife kills 3 in 205 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.5%−1.6 pp better than 13%
Rounds with 3K 4.2%+0.3 pp better than 68%
MVPs per match 2.3+0.1 better than 64%
4Ks and aces 26x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 67%
Utility damage per round 8.3+4.1 better than 98%
Enemies flashed per round 0.48+0.21 better than 90%
Rounds with a death 74%+2 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 38%
▼ Got worse
K/R −0.13, ADR −8.9, Win rate −6 pp

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.84. Last 3 months: 0.70 (at the start 0.83).

Patterns

From the last 205 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −67 ELO
32 matches · 44% wins
On Mirage −35 ELO
59 matches · 54% wins
On Saturdays +5 ELO, win rate 42%

CmDSTRY loses the most ELO in match 2 of the day: −67 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 54 · Nuke

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 66%
0.70 better than 41%
77.3 better than 41%
0.95 better than 36%
51% of 346 duels better than 56%
48% of 31 situations better than 76%
Dust 240
50% level
0.74 better than 62%
83.0 better than 69%
0.99 better than 44%
49% of 230 duels better than 44%
56% of 18 situations better than 90%
Anubis35
43% better than 28%
0.67 better than 25%
75.3 better than 23%
0.94 better than 22%
46% of 210 duels better than 29%
46% of 24 situations better than 69%
Ancient33
64% better than 85%
0.73 better than 54%
84.2 better than 75%
0.93 better than 25%
51% of 149 duels better than 59%
35% of 17 situations better than 38%
Inferno16
44% better than 26%
0.75 better than 72%
85.9 better than 82%
1.05-
48% of 95 duels better than 37%
36% of 14 situations better than 48%
Nuke13
46% -
0.81 -
86.3 -
0.92-
54% of 82 duels -
44% of 16 situations -
Cache7
43% -
0.76 -
88.9 -
1.00-
51% of 49 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CmDSTRY plays

Across 205 matches CmDSTRY averages K/R 0.72 and ADR 80.8; the rating across the 140 rated matches is 0.96. Biggest strength: Utility damage per round at 8.3. That is better than 98% of players on level 7. Most room to improve: Headshot rate at 38%. That is better than only 9% of players on level 7. On average 16.0 kills per match, 38% of them headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 41 of 140 matches the rating was 1.10 or higher (29%), in 67 it was below 0.90. In 164 matches with detailed stats: 26 4Ks and 1 aces. Best month by rating: October 2026 at 0.97. CmDSTRY loses the most ELO in match 2 of the day (−67 ELO, win rate 44%). Things go best in match 1 of the day (+70 ELO, win rate 60%). Got weaker: K/R −0.13, ADR −8.9, Win rate −6 pp. Unchanged in recent months: Headshots at 38%. Last 30 days: 93 matches, win rate 48%, ELO balance −48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.