Clean_fuk

TZ
212 matches tracked 58 matches in 30 days
Last updated:

How does Clean_fuk play?

Rating 1.12 (from 112 matches) K/R 0.83 ADR 87.7 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−12 pp better than 8%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 7%−4 pp better than 40%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+1.9 pp better than 87%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 28x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.28−0.02 better than 46%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +10 pp, Win rate +14 pp, ELO +532
= Stayed the same
ADR at 86.7
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.81 (at the start 0.85).

Patterns

From the last 212 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −11 ELO
61 matches · 57% wins
In match 3 of the day +110 ELO
33 matches · 42% wins
Between 18:00 and 24:00 −3 ELO, win rate 49%
On Mondays +2 ELO, win rate 39%

Clean_fuk loses the most ELO on Mirage: −11 ELO, 57% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.21 · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
57% better than 71%
0.82 better than 81%
85.7 better than 73%
1.09 better than 68%
54% of 241 duels better than 64%
42% of 36 situations better than 61%
Ancient39
67% better than 88%
0.82 better than 83%
84.6 better than 65%
1.17 better than 88%
53% of 174 duels better than 57%
39% of 18 situations better than 52%
Dust 236
44% better than 22%
0.87 better than 93%
92.4 better than 92%
1.13 better than 77%
58% of 178 duels better than 84%
18% of 22 situations better than 8%
Anubis29
52% better than 45%
0.87 better than 94%
89.3 better than 86%
1.11-
52% of 122 duels level
40% of 30 situations better than 54%
Inferno19
37% better than 7%
0.77 better than 60%
87.7 better than 74%
0.99-
49% of 68 duels better than 34%
20% of 10 situations better than 15%
Nuke13
54% -
0.80 -
87.2 -
1.17-
62% of 74 duels -
40% of 5 situations -
Cache10
50% -
0.82 -
89.4 -
1.26-
42% of 50 duels -
25% of 4 situations -
Overpass5
60% -
0.84 -
88.4 -
-
54% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Clean_fuk plays

Across 212 matches Clean_fuk averages K/R 0.83 and ADR 87.7; the rating across the 112 rated matches is 1.12. Biggest strength: K/D at 1.16. That is better than 85% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 8% of players on level 10. On average 18.2 kills per match, 57% of them headshots. The strongest map is Ancient with a 67% win rate in 39 matches. In 55 of 112 matches the rating was 1.10 or higher (49%), in 32 it was below 0.90. In 112 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.13. Clean_fuk loses the most ELO on Mirage (−11 ELO, win rate 57%). Things go best on Dust 2 (+45 ELO, win rate 44%). Improved over the last three months: Headshots +10 pp, Win rate +14 pp, ELO +532. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 86.7. Last 30 days: 58 matches, win rate 59%, ELO balance +14.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.