Claworx

Turkey
80 matches tracked
Last updated:

How does Claworx play?

K/R 0.78 ADR 84.2 from 80 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 46%−4 pp better than 14%

Clutch

Strength
Last one alive
Clutch 1v1 won 54%+16 pp better than 98%
Clutch 1v2 won 27%+5 pp better than 83%
Clutch kills per match 1.4−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+4 pp better than 71%
AWP share of kills 12%+2 pp better than 65%
K/D 1.04+0.04 better than 66%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.4 pp better than 82%
Rounds with 3K 3.2%−0.7 pp better than 17%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 8x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.4+0.2 better than 57%
Enemies flashed per round 0.20−0.08 better than 31%
Rounds with a death 75%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.8, Headshots at 51%, ELO at 1,755
▼ Got worse
K/R −0.08, Win rate −14 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.82).

Patterns

From the last 80 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −27 ELO
24 matches · 58% wins

Claworx loses the most ELO on Inferno: −27 ELO, 58% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno24
58% better than 67%
0.77 better than 74%
83.1 better than 73%
-
55% of 149 duels better than 68%
22% of 9 situations better than 15%
Anubis18
61% better than 81%
0.77 better than 72%
83.3 better than 66%
-
48% of 99 duels better than 37%
71% of 7 situations better than 98%
Cache13
54% -
0.72 -
80.9 -
-
44% of 78 duels -
13% of 8 situations -
Nuke10
60% -
0.93 -
97.9 -
-
59% of 51 duels -
60% of 5 situations -
Dust 26
67% -
0.70 -
74.3 -
-
47% of 32 duels -
0% of 3 situations -
Ancient4
25% -
0.83 -
86.9 -
-
40% of 15 duels -
0% of 1 situations -
Vertigo3
33% -
0.66 -
78.9 -
-
33% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Claworx plays

Biggest strength: Clutch 1v1 won at 54%. That is better than 98% of players on level 8. Most room to improve: Opening duels won at 46%. That is better than only 14% of players on level 8. On average 16.3 kills per match, 51% of them headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 40 matches with detailed stats: 8 4Ks and 1 aces. Claworx loses the most ELO on Inferno (−27 ELO, win rate 58%). Got weaker: K/R −0.08, Win rate −14 pp. Unchanged in recent months: ADR at 82.8, Headshots at 51%, ELO at 1,755.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.