Ciubarasu

RO
34 matches tracked
Last updated:

How does Ciubarasu play?

K/R 0.92 ADR 97.2 from 34 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
Multi-killsAWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Opening

Average
The first duels of the round
Rounds with first kill 17%+6 pp better than 99%
Opening duels won 51%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 57%+18 pp better than 99%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 21%+10 pp better than 87%
K/D 1.24+0.21 better than 94%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 3.3+1.0 better than 99%
4Ks and aces 17x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 74%+3 pp better than 20%

Patterns

From the last 34 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 35 · Mirage

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
67% -
1.05 -
107.7 -
-
57% of 89 duels -
71% of 7 situations -
Dust 27
71% -
0.87 -
90.8 -
-
50% of 46 duels -
33% of 3 situations -
Anubis5
60% -
0.86 -
94.8 -
-
56% of 39 duels -
100% of 1 situations -
Ancient4
25% -
0.68 -
82.8 -
-
48% of 21 duels -
40% of 5 situations -
Cache4
50% -
0.84 -
92.6 -
-
39% of 28 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ciubarasu plays

Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 19.6 kills per match, 50% of them headshots. In 32 matches with detailed stats: 17 4Ks and 1 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.