Ciro___
Name history of Ciro___
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Ciro___ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 2 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.61).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06.
Damage per round (ADR)
Best month: September 2026 with 83.5. Last 3 months: 80.0 (at the start 71.3).
Share of headshot kills
Best month: September 2026 with 32%. Last 3 months: 31% (at the start 25%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 48% (at the start 49%).
Best month: August 2026 with 676. Last 3 months: 626 (at the start 673).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Ciro___ loses the most ELO on Anubis: −2 ELO, 71% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.92 · Mirage
- Most kills in a match: 32 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ciro___ plays
Across 179 matches Ciro___ averages K/R 0.67 and ADR 77.0; the rating across the 54 rated matches is 1.02. Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 2. Most room to improve: Headshot rate at 29%. That is better than only 5% of players on level 2. On average 14.1 kills per match, 29% of them headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 21 of 54 matches the rating was 1.10 or higher (39%), in 22 it was below 0.90. In 114 matches with detailed stats: 18 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. Ciro___ loses the most ELO on Anubis (−2 ELO, win rate 71%). Things go best from match 5 of the day (+7 ELO, win rate 61%). Improved over the last three months: K/R +0.09, ADR +8.7, Headshots +6 pp. Unchanged in recent months: Win rate at 48%, ELO at 626. Last 30 days: 51 matches, win rate 45%, ELO balance −42.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.