Ciro___

TH
179 matches tracked 51 matches in 30 days
Last updated:

How does Ciro___ play?

Rating 1.02 (from 54 matches) K/R 0.67 ADR 77.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 2
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 54 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 2 average. Rarely on the AWP.
ClutcherRifler
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 38%
Opening duels won 43%−5 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 72%
Clutch 1v2 won 20%0 pp level
Clutch kills per match 1.9+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 29%−12 pp better than 5%
AWP share of kills 2%−9 pp better than 17%
K/D 0.95+0.04 better than 77%
Pistol kills per match 1.8
Knife kills 3 in 179 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%+0.2 pp better than 65%
Rounds with 3K 3.9%+0.5 pp better than 81%
MVPs per match 2.00.0 level
4Ks and aces 18x 4K, 1 ace in 114 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 45%+12 pp better than 96%
Utility damage per round 7.0+3.6 better than 94%
Enemies flashed per round 0.70+0.48 better than 99%
Rounds with a death 70%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
K/R +0.09, ADR +8.7, Headshots +6 pp
= Stayed the same
Win rate at 48%, ELO at 626
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.61).

Patterns

From the last 179 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −2 ELO
24 matches · 71% wins
In match 4 of the day +1 ELO
21 matches · 43% wins
Between 0:00 and 6:00 −2 ELO, win rate 35%
On Saturdays −25 ELO, win rate 33%

Ciro___ loses the most ELO on Anubis: −2 ELO, 71% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
42% better than 25%
0.63 better than 31%
73.8 better than 47%
0.99 better than 69%
41% of 160 duels better than 23%
43% of 44 situations better than 71%
Mirage47
45% better than 39%
0.70 better than 69%
78.3 better than 73%
1.20-
47% of 146 duels better than 54%
39% of 38 situations better than 58%
Anubis24
71% better than 97%
0.74 better than 84%
81.8 better than 83%
1.00-
62% of 87 duels better than 97%
33% of 18 situations better than 39%
Ancient18
50% level
0.68 better than 61%
81.7 better than 81%
0.89-
44% of 116 duels level
25% of 12 situations better than 24%
Inferno16
44% better than 29%
0.69 better than 61%
80.6 better than 76%
1.10-
46% of 48 duels better than 44%
50% of 14 situations better than 76%
Nuke16
56% better than 64%
0.60 better than 14%
70.0 better than 21%
0.80-
35% of 62 duels better than 6%
40% of 10 situations better than 56%
Cache5
40% -
0.62 -
77.3 -
-
28% of 25 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ciro___ plays

Across 179 matches Ciro___ averages K/R 0.67 and ADR 77.0; the rating across the 54 rated matches is 1.02. Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 2. Most room to improve: Headshot rate at 29%. That is better than only 5% of players on level 2. On average 14.1 kills per match, 29% of them headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 21 of 54 matches the rating was 1.10 or higher (39%), in 22 it was below 0.90. In 114 matches with detailed stats: 18 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. Ciro___ loses the most ELO on Anubis (−2 ELO, win rate 71%). Things go best from match 5 of the day (+7 ELO, win rate 61%). Improved over the last three months: K/R +0.09, ADR +8.7, Headshots +6 pp. Unchanged in recent months: Win rate at 48%, ELO at 626. Last 30 days: 51 matches, win rate 45%, ELO balance −42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.