Cira05

RS
On FACEIT since 2019 137 matches tracked
Last updated:

How does Cira05 play?

Rating 1.10 (from 66 matches) K/R 0.80 ADR 85.6 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 66 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 51%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 39%+18 pp better than 99%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 15%+4 pp better than 72%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.0
Knife kills 1 in 137 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.4 pp better than 56%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 19x 4K, 2 aces in 66 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 5.1+1.0 better than 75%
Enemies flashed per round 0.59+0.29 better than 97%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −5.3, Win rate −4 pp, ELO −204

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.78 (at the start 0.83).

Patterns

From the last 137 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −124 ELO
32 matches · 59% wins
In match 1 of the day −104 ELO
40 matches · 40% wins
On Wednesdays −48 ELO, win rate 38%

Cira05 loses the most ELO on Inferno: −124 ELO, 59% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
59% better than 62%
0.84 better than 82%
87.2 better than 72%
1.11 better than 65%
60% of 174 duels better than 83%
41% of 17 situations better than 55%
Dust 229
48% better than 35%
0.88 better than 94%
91.3 better than 90%
1.21 better than 91%
53% of 123 duels better than 60%
46% of 13 situations better than 75%
Mirage26
50% better than 42%
0.80 better than 75%
86.0 better than 74%
1.09-
51% of 128 duels better than 46%
25% of 12 situations better than 16%
Anubis25
36% better than 7%
0.73 better than 43%
76.9 better than 27%
0.87-
50% of 107 duels better than 38%
43% of 23 situations better than 62%
Ancient19
47% better than 30%
0.71 better than 30%
83.6 better than 59%
0.98-
46% of 65 duels better than 20%
45% of 11 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How Cira05 plays

Across 137 matches Cira05 averages K/R 0.80 and ADR 85.6; the rating across the 66 rated matches is 1.10. Biggest strength: K/D at 1.16. That is better than 85% of players on level 10. On average 17.7 kills per match, 54% of them headshots. The strongest map is Inferno with a 59% win rate in 32 matches. In 29 of 66 matches the rating was 1.10 or higher (44%), in 21 it was below 0.90. In 66 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. Cira05 loses the most ELO on Inferno (−124 ELO, win rate 59%). Things go best in match 3 of the day (+6 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, ADR −5.3, Win rate −4 pp, ELO −204. Last 30 days: 7 matches, win rate 57%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.