Cinna

USA
173 matches tracked 26 matches in 30 days
ELO ▲ 86
2,532
30-day peak: 2,568
Rank NA ▲ 9 places
#1,396
US #738 in US
30 days · prev. #1,405 · best #1,377
Last updated:

How does Cinna play?

Rating 0.93 (from 126 matches) K/R 0.61 ADR 67.2 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.91−0.12 · Ø 1.03 better than 7%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 8%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 10x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 93%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.8, Win rate +8 pp, ELO +70
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.51
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.64 (at the start 0.59). Clearly below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
25 matches · 48% win rate
On Anubis −21 ELO
43 matches · 58% win rate
On Mondays −75 ELO, win rate 43%

Cinna loses the most ELO on Dust 2: −55 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 79%
0.56 better than 1%
63.2 better than 1%
0.88 better than 6%
38% of 103 duels better than 2%
40% of 25 situations better than 56%
Anubis43
58% better than 67%
0.68 better than 18%
73.6 better than 11%
1.02 better than 38%
42% of 113 duels better than 6%
50% of 14 situations better than 78%
Dust 225
48% better than 34%
0.60 better than 3%
64.7 better than 1%
0.97 better than 22%
40% of 53 duels better than 3%
64% of 11 situations better than 96%
Ancient15
73% better than 97%
0.66 better than 12%
76.2 better than 21%
0.92-
49% of 43 duels better than 32%
64% of 11 situations better than 94%
Nuke15
60% better than 65%
0.59 better than 2%
65.4 better than 2%
0.82-
28% of 25 duels better than 1%
50% of 8 situations better than 77%
Inferno10
40% -
0.61 -
64.0 -
0.90-
33% of 30 duels -
38% of 8 situations -
Cache9
11% -
0.61 -
64.6 -
0.89-
29% of 24 duels -
0% of 7 situations -
Overpass8
25% -
0.56 -
56.8 -
0.31-
0% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Cinna plays

Across 172 matches Cinna averages K/R 0.61 and ADR 67.2; the rating across the 126 rated matches is 0.93. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 67.2, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.6 kills per match with 55% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 36 of 126 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 91 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. Cinna loses the most ELO on Dust 2 (−55 ELO, win rate 48%). Things go best in match 2 of the day (+88 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +88 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.8, Win rate +8 pp, ELO +70. Got weaker: Headshots −2 pp. Last 30 days: 26 matches, win rate 54%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.