ChriSsSV-

GR
259 matches tracked 175 matches in 30 days
Last updated:

How does ChriSsSV- play?

Rating 1.09 K/R 0.78 ADR 85.6 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 40%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.10+0.08 · Ø 1.02 better than 72%
Pistol kills per match 3.6
Knife kills 2 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 60x 4K, 7 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ChriSsSV- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 259 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOct

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −89 ELO
31 matches · 35% win rate
On Mirage −75 ELO
84 matches · 44% win rate
Between 12:00 and 18:00 +27 ELO, win rate 42%
On Saturdays −69 ELO, win rate 40%

ChriSsSV- loses the most ELO in match 2 of the day: −89 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.21 · Dust 2
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
44% better than 22%
0.75 better than 54%
83.3 better than 63%
1.04 better than 52%
54% of 427 duels better than 67%
31% of 49 situations better than 28%
Dust 269
46% better than 28%
0.80 better than 76%
88.6 better than 82%
1.11 better than 73%
60% of 349 duels better than 90%
42% of 36 situations better than 61%
Inferno51
51% better than 42%
0.80 better than 67%
86.0 better than 62%
1.12 better than 64%
54% of 246 duels better than 59%
33% of 36 situations better than 27%
Cache31
58% -
0.82 -
87.4 -
1.18-
69% of 134 duels -
45% of 11 situations -
Nuke11
55% -
0.79 -
83.7 -
1.16-
47% of 53 duels -
33% of 6 situations -
Ancient9
44% -
0.80 -
84.5 -
1.07-
57% of 42 duels -
57% of 7 situations -
Anubis3
67% -
0.72 -
75.2 -
1.00-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ChriSsSV- plays

Across 259 matches ChriSsSV- averages K/R 0.78, ADR 85.6 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Cache with a 58% win rate in 31 matches. In 133 of 259 matches the rating was 1.10 or higher (51%), in 70 it was below 0.90. In 259 matches with detailed stats: 60 4Ks and 7 aces. ChriSsSV- loses the most ELO in match 2 of the day (−89 ELO, win rate 35%). Things go best in match 1 of the day (+173 ELO, win rate 58%). Match no. 4 of the day goes best: 74% win rate, +127 ELO. Last 30 days: 175 matches, win rate 45%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.