Cheebs

USA
65 matches tracked
Last updated:

How does Cheebs play?

Rating 1.14 (from 32 matches) K/R 0.78 ADR 84.5 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 9
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 32 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Far more AWP kills than the level 9 average.
Multi-killsAWPer
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 62%
Opening duels won 49%−2 pp better than 34%

Clutch

Strength
Last one alive
Clutch 1v1 won 50%+12 pp better than 95%
Clutch 1v2 won 36%+15 pp better than 99%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−3 pp better than 30%
AWP share of kills 24%+14 pp better than 93%
K/D 1.09+0.08 better than 77%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 74%
Rounds with 3K 4.6%+0.6 pp better than 75%
MVPs per match 2.6+0.4 better than 84%
4Ks and aces 12x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 3.4−0.9 better than 28%
Enemies flashed per round 0.17−0.11 better than 20%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +6 pp, ELO +151
= Stayed the same
K/R at 0.79
▼ Got worse
ADR −4.6, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.79 (at the start 0.78).

Patterns

From the last 60 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 10 wins in a row · Vertigo
  3. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis15
40% better than 15%
0.68 better than 21%
72.3 better than 8%
0.92-
46% of 85 duels better than 21%
50% of 4 situations better than 82%
Dust 29
89% -
0.91 -
102.4 -
1.32-
61% of 49 duels -
0% of 1 situations -
Ancient7
43% -
0.75 -
81.7 -
1.30-
43% of 35 duels -
0% of 2 situations -
Cache7
71% -
0.90 -
93.4 -
1.39-
51% of 35 duels -
40% of 5 situations -
Mirage7
29% -
0.74 -
81.3 -
0.97-
50% of 36 duels -
100% of 2 situations -
Nuke7
86% -
0.90 -
93.0 -
1.46-
65% of 26 duels -
50% of 6 situations -
Inferno5
40% -
0.63 -
76.2 -
0.55-
40% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cheebs plays

Across 60 matches Cheebs averages K/R 0.78 and ADR 84.5; the rating across the 32 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 9. On average 17.1 kills per match, 45% of them headshots. In 16 of 32 matches the rating was 1.10 or higher (50%), in 9 it was below 0.90. In 30 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: October 2026 at 1.22. Improved over the last three months: Win rate +6 pp, ELO +151. Got weaker: ADR −4.6, Headshots −2 pp. Unchanged in recent months: K/R at 0.79. Last 30 days: 6 matches, win rate 33%, ELO balance +10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.