Cheburek0228

Russia
On FACEIT since 2022 21 matches tracked 14 matches in 30 days
Last updated:

How does Cheburek0228 play?

Rating 0.84 K/R 0.56 ADR 68.0 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 0% very weak below 0.75 52%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 48%−2 pp · Ø 50% better than 34%

Clutch

Average
Last one alive

47% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 47%+10 pp · Ø 37% better than 90%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.78 K/D and so well below the average (1.00).

Headshot rate 41%−5 pp · Ø 46% better than 23%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.78−0.22 · Ø 1.00 better than 2%
Pistol kills per match 2.3
Knife kills 1 in 21 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.0%−3.1 pp · Ø 13.1% better than 3%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 8%
MVPs per match 1.6−0.6 · Ø 2.2 better than 3%
4Ks and aces 3x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Cheburek0228 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 21 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: October 2026 with 0.73.

Patterns

Soon this shows where Cheburek0228 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Nuke
  2. Highest rating in a match: 1.53 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
56% -
0.67 -
75.6 -
1.02-
54% of 28 duels -
63% of 8 situations -
Dust 24
25% -
0.44 -
56.7 -
0.67-
50% of 10 duels -
0% of 2 situations -
Ancient3
33% -
0.31 -
50.5 -
0.49-
38% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cheburek0228 plays

Across 21 matches Cheburek0228 averages K/R 0.56, ADR 68.0 and a rating of 0.84. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 7 players. Most room to improve: K/D at 0.78, better than only 2% of level 7 players. Averages 11.7 kills per match with 41% headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 11 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. Last 30 days: 14 matches, win rate 36%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.