Ch1n0n

AR
90 matches tracked 30 matches in 30 days
Last updated:

How does Ch1n0n play?

Rating 0.91 K/R 0.67 ADR 80.5 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 8
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 90 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 31%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 63%
Opening duels won 42%−8 pp better than 3%

Clutch

Weakness
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 15%−5 pp better than 15%
Clutch kills per match 1.1−0.5 better than 9%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 42%−5 pp better than 21%
AWP share of kills 9%−1 pp better than 52%
K/D 0.87−0.13 better than 7%
Pistol kills per match 2.4
Knife kills 10 in 90 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 24%
Rounds with 3K 2.4%−1.5 pp better than 3%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 14x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 3.8−0.5 better than 41%
Enemies flashed per round 0.59+0.31 better than 97%
Rounds with a death 77%+5 pp better than 8%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: June 2026 with 0.79.

Patterns

From the last 90 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −15 ELO
31 matches · 52% wins
On Sundays ±0 ELO, win rate 45%

Ch1n0n loses the most ELO on Mirage: −15 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.65 · Mirage
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
52% better than 56%
0.67 better than 21%
81.9 better than 60%
0.90 better than 14%
43% of 164 duels better than 12%
45% of 11 situations better than 72%
Dust 224
54% better than 65%
0.63 better than 8%
78.7 better than 44%
0.86 better than 7%
45% of 142 duels better than 20%
38% of 13 situations level
Inferno11
45% -
0.68 -
78.6 -
0.93-
39% of 75 duels -
-
Nuke10
70% -
0.79 -
83.9 -
1.02-
51% of 61 duels -
-
Anubis6
50% -
0.67 -
79.0 -
0.87-
31% of 35 duels -
50% of 2 situations -
Ancient4
50% -
0.75 -
86.3 -
1.07-
54% of 24 duels -
0% of 5 situations -
Cache4
0% -
0.63 -
75.2 -
0.79-
36% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ch1n0n plays

Across 90 matches Ch1n0n averages K/R 0.67, ADR 80.5 and a rating of 0.91. Most room to improve: Opening duels won at 42%. That is better than only 3% of players on level 8. On average 15.1 kills per match, 42% of them headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 26 of 90 matches the rating was 1.10 or higher (29%), in 46 it was below 0.90. In 76 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 1.07. Ch1n0n loses the most ELO on Mirage (−15 ELO, win rate 52%). Things go best on Dust 2 (+25 ELO, win rate 54%). Last 30 days: 30 matches, win rate 47%, ELO balance −68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.