Centrr-

Denmark
93 matches tracked
Last updated:

How does Centrr- play?

K/R 0.72 ADR 81.1 from 93 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 46%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 25%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+5 pp better than 78%
AWP share of kills 9%−2 pp better than 51%
K/D 0.98−0.02 better than 36%
Pistol kills per match 2.9
Knife kills 1 in 93 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.6 pp better than 84%
Rounds with 3K 3.3%−0.6 pp better than 20%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 9x 4K, 2 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 5.0+0.7 better than 71%
Enemies flashed per round 0.32+0.04 better than 64%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.04, Headshots +2 pp, Win rate +14 pp
= Stayed the same
ADR at 79.2
▼ Got worse
Nothing clear

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.70).

Patterns

From the last 93 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
21 matches · 29% wins
On Sundays −23 ELO, win rate 29%

Centrr- loses the most ELO in match 1 of the day: −51 ELO, 29% wins

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 29 · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 28%
0.73 level
80.0 level
-
39% of 41 duels better than 4%
14% of 7 situations better than 4%
Anubis21
33% better than 7%
0.70 better than 33%
77.6 better than 34%
-
47% of 43 duels better than 30%
43% of 7 situations better than 64%
Dust 221
43% better than 23%
0.72 better than 43%
82.1 better than 61%
-
44% of 52 duels better than 17%
38% of 8 situations level
Nuke10
60% -
0.74 -
84.9 -
-
48% of 25 duels -
100% of 1 situations -
Inferno7
71% -
0.74 -
86.9 -
-
53% of 15 duels -
-
Cache6
33% -
0.69 -
81.9 -
-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Centrr- plays

Biggest strength: Utility with impact at 40%. That is better than 81% of players on level 9. Most room to improve: Opening duels won at 46%. That is better than only 15% of players on level 9. On average 15.4 kills per match, 53% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 42 matches with detailed stats: 9 4Ks and 2 aces. Centrr- loses the most ELO in match 1 of the day (−51 ELO, win rate 29%). Things go best on Anubis (+36 ELO, win rate 33%). Improved over the last three months: K/R +0.04, Headshots +2 pp, Win rate +14 pp. Unchanged in recent months: ADR at 79.2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.