Cazpur

USA
129 matches tracked 24 matches in 30 days
Last updated:

How does Cazpur play?

Rating 1.06 (from 89 matches) K/R 0.75 ADR 79.9 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 8
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 33% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 19%
Opening duels won 51%+1 pp better than 57%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+8 pp better than 86%
Clutch 1v2 won 26%+6 pp better than 79%
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−8 pp better than 10%
AWP share of kills 8%−2 pp better than 47%
K/D 1.11+0.11 better than 85%
Pistol kills per match 2.4
Knife kills 2 in 129 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 60%
Rounds with 3K 4.5%+0.6 pp better than 74%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 13x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 3.9−0.4 better than 44%
Enemies flashed per round 0.20−0.08 better than 29%
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.5, Headshots at 39%
▼ Got worse
K/R −0.04, Win rate −10 pp, ELO −184

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.74 (at the start 0.78).

Patterns

From the last 129 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −23 ELO
21 matches · 52% wins
In match 3 of the day +5 ELO
20 matches · 45% wins
Between 0:00 and 6:00 +52 ELO, win rate 43%
On Mondays +28 ELO, win rate 43%

Cazpur loses the most ELO on Anubis: −23 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
57% better than 74%
0.76 better than 66%
79.1 better than 46%
1.05 better than 63%
42% of 104 duels better than 9%
42% of 19 situations better than 61%
Mirage30
47% better than 38%
0.78 better than 73%
79.6 better than 47%
1.08 better than 74%
56% of 84 duels better than 79%
39% of 23 situations better than 57%
Anubis21
52% level
0.71 better than 36%
78.9 better than 38%
1.05 better than 64%
57% of 63 duels better than 80%
50% of 12 situations better than 78%
Ancient17
41% better than 16%
0.73 level
78.6 better than 41%
1.01-
55% of 65 duels better than 76%
38% of 13 situations level
Inferno16
50% better than 43%
0.79 better than 79%
84.6 better than 75%
1.11-
50% of 54 duels better than 44%
63% of 8 situations better than 94%
Cache4
50% -
0.68 -
79.8 -
1.08-
60% of 5 duels -
67% of 3 situations -
Nuke4
50% -
0.73 -
80.4 -
1.15-
25% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cazpur plays

Across 129 matches Cazpur averages K/R 0.75 and ADR 79.9; the rating across the 89 rated matches is 1.06. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 92% of players on level 8. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 8. On average 16.7 kills per match, 39% of them headshots. The strongest map is Dust 2 with a 57% win rate in 37 matches. In 34 of 89 matches the rating was 1.10 or higher (38%), in 26 it was below 0.90. In 90 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Cazpur loses the most ELO on Anubis (−23 ELO, win rate 52%). Things go best in match 2 of the day (+77 ELO, win rate 65%). Got weaker: K/R −0.04, Win rate −10 pp, ELO −184. Unchanged in recent months: ADR at 79.5, Headshots at 39%. Last 30 days: 24 matches, win rate 50%, ELO balance −4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.