Cataracts

KR
69 matches tracked
Last updated:

How does Cataracts play?

Rating 1.11 (from 29 matches) K/R 0.70 ADR 75.8 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 7
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 7% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherMulti-killsHeadshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 59%+9 pp better than 98%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+3 pp better than 72%
Clutch 1v2 won 29%+8 pp better than 88%
Clutch kills per match 2.4+0.7 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+8 pp better than 87%
AWP share of kills 4%−7 pp better than 27%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.4
Knife kills 3 in 69 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%−1.1 pp better than 27%
Rounds with 3K 3.6%−0.3 pp better than 40%
MVPs per match 2.1−0.2 better than 39%
4Ks and aces 4x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 70%
Utility damage per round 3.9−0.3 better than 48%
Enemies flashed per round 0.28+0.01 better than 57%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.07, ADR +10.5
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.22, Headshots −2 pp, Win rate −4 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.75 (at the start 0.68).

Patterns

From the last 69 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Inferno
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
53% better than 62%
0.72 level
76.8 better than 36%
1.20-
46% of 65 duels better than 29%
43% of 14 situations better than 69%
Inferno17
47% better than 34%
0.79 better than 83%
81.9 better than 69%
1.17-
64% of 66 duels better than 97%
50% of 10 situations better than 77%
Mirage14
29% -
0.64 -
76.1 -
1.10-
61% of 62 duels -
38% of 8 situations -
Cache8
50% -
0.67 -
69.0 -
1.00-
57% of 35 duels -
50% of 4 situations -
Ancient5
20% -
0.68 -
70.1 -
0.87-
46% of 13 duels -
40% of 5 situations -
Anubis5
60% -
0.71 -
76.1 -
1.00-
60% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cataracts plays

Across 69 matches Cataracts averages K/R 0.70 and ADR 75.8; the rating across the 29 rated matches is 1.11. Biggest strength: Opening duels won at 59%. That is better than 98% of players on level 7. On average 15.3 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 53% win rate in 17 matches. In 15 of 29 matches the rating was 1.10 or higher (52%), in 6 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: July 2026 at 1.27. Improved over the last three months: K/R +0.07, ADR +10.5. Got weaker: Rating −0.22, Headshots −2 pp, Win rate −4 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.