Castro3377

Russia
90 matches tracked
Last updated:

How does Castro3377 play?

Rating 1.02 (from 30 matches) K/R 0.74 ADR 81.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 9%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 0.98−0.04 · Ø 1.02 better than 37%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 83%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 5x 4K, 1 ace in 30 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 27%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Win rate +7 pp, ELO +72
= Stayed the same
ADR at 82.0, Headshots at 40%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays ±0 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.04 · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 53%
0.72 better than 45%
79.0 better than 46%
0.99-
50% of 206 duels better than 46%
56% of 16 situations better than 91%
Dust 218
61% better than 85%
0.72 better than 46%
82.6 better than 66%
1.13-
50% of 108 duels right on the average
25% of 4 situations better than 17%
Anubis13
69% -
0.78 -
80.9 -
1.01-
54% of 98 duels -
40% of 5 situations -
Ancient12
50% -
0.76 -
86.0 -
1.02-
53% of 80 duels -
33% of 6 situations -
Nuke4
0% -
0.60 -
76.2 -
0.56-
43% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Castro3377 plays

Across 90 matches Castro3377 averages K/R 0.74 and ADR 81.3; the rating across the 30 rated matches is 1.02. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 9 players. Averages 16.4 kills per match with 40% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 13 of 30 matches the rating was 1.10 or higher (43%), in 12 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. Things go best from match 5 of the day (+72 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +72 ELO. Improved over the last three months: K/R +0.07, Win rate +7 pp, ELO +72. Unchanged in recent months: ADR at 82.0, Headshots at 40%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.