Card_ms

LV
197 matches tracked 41 matches in 30 days
Last updated:

How does Card_ms play?

Rating 1.08 (from 136 matches) K/R 0.75 ADR 80.7 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 9
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 136 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−5 pp better than 21%
AWP share of kills 7%−3 pp better than 41%
K/D 1.07+0.06 better than 71%
Pistol kills per match 2.2
Knife kills 4 in 197 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.4 pp better than 79%
Rounds with 3K 4.6%+0.6 pp better than 75%
MVPs per match 2.3+0.1 better than 54%
4Ks and aces 21x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 29%
Utility damage per round 4.2−0.1 better than 52%
Enemies flashed per round 0.25−0.03 better than 41%
Rounds with a death 70%−2 pp better than 75%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.05, Headshots +6 pp, Win rate +7 pp, ELO +227
= Stayed the same
ADR at 81.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71).

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −26 ELO
30 matches · 47% wins
On Ancient −21 ELO
39 matches · 51% wins
On Sundays +5 ELO, win rate 33%

Card_ms loses the most ELO on Mirage: −26 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.30 · Inferno

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
51% better than 48%
0.79 better than 75%
82.8 better than 62%
1.13 better than 83%
52% of 147 duels better than 55%
43% of 28 situations better than 67%
Dust 233
48% better than 41%
0.68 better than 25%
75.8 better than 28%
1.01 better than 48%
38% of 136 duels better than 3%
33% of 18 situations better than 37%
Inferno32
63% better than 79%
0.76 better than 63%
82.8 better than 60%
1.05 better than 58%
55% of 139 duels better than 66%
36% of 25 situations better than 46%
Mirage30
47% better than 36%
0.74 better than 54%
80.1 better than 50%
1.07 better than 69%
51% of 103 duels level
52% of 29 situations better than 86%
Anubis24
63% better than 83%
0.76 better than 64%
82.8 better than 61%
1.12 better than 83%
52% of 109 duels level
44% of 16 situations better than 70%
Nuke20
50% better than 32%
0.78 better than 64%
82.7 better than 58%
1.07-
54% of 87 duels better than 62%
29% of 14 situations better than 27%
Cache18
50% -
0.76 -
79.4 -
1.12-
52% of 71 duels -
33% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Card_ms plays

Across 197 matches Card_ms averages K/R 0.75 and ADR 80.7; the rating across the 136 rated matches is 1.08. Biggest strength: Rating at 1.08. That is better than 76% of players on level 9. Most room to improve: Headshot rate at 43%. That is better than only 21% of players on level 9. On average 16.6 kills per match, 43% of them headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 60 of 136 matches the rating was 1.10 or higher (44%), in 45 it was below 0.90. In 128 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: September 2026 at 1.11. Card_ms loses the most ELO on Mirage (−26 ELO, win rate 47%). Things go best on Anubis (+55 ELO, win rate 63%). Improved over the last three months: K/R +0.05, Headshots +6 pp, Win rate +7 pp, ELO +227. Unchanged in recent months: ADR at 81.0. Last 30 days: 41 matches, win rate 54%, ELO balance +5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.